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A jam submission

Lint BreakerView game page

Submitted by Computer Witch Games — 2 hours, 19 minutes before the deadline

Play game

Lint Breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#272.6702.800
Enjoyment#322.5742.700
Presentation#332.6702.800
Overall#332.6702.800
Concept#352.7652.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Tyler Goetz | Arin Eakins https://www.instagram.com/arineakinsaudio/?hl=en

Software used
Godot, Aseprite, Ableton, Reaper

Use of the limitation
The character is literally shrunken from a magical artifact and falls in his floorboards. This game utilizes this dark underground areas narrow pathways and small rooms. Having being shrunk, the MC fights his way though a hoard of dustbunnies in an attempt to escape.

Cookies eaten
maybe like 6? I ate some biscoff cookies!

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Comments

Submitted

I think there could have been a bit more lighting but that’s just me, in the beginning mainly. I really like the spooky purple monster designs reminds me of pokemon but evil, and beginning cut scene a lot. Particle effects were cool too. Puzzles were cool as well. Great job on the game jam!!! and I wish you two luck on the game jam!!!

I was able to finish it :)

image.png

Submitted

Really liked the dark, spooky atmosphere of this one! I played at night and the first couple dustbunnies gave me a little jumpscare! I really like that the game is dark, but the flash from your gun provides a split second of light. Unique lighting mechanics are always really fun! Movement feels really nice too, good work! 

Submitted

Nice atmosphere and music goes well with the vibes the game gives.   I got stuck and couldn't move on the edge of the ramp going up the ammo/light area!

Submitted

Hey fellow Godot dev! Pretty cool retro-inspired shooter!

I enjoyed the cute dust bunnies, the effect the muzzle flash has on the dark environment, and pleasantly unexpected physics puzzles. It even has a cutscene wow!

For me, the only things missing are a fullscreen mode as well as a mouse sensitivity configuration, as it felt a bit too sensitive to me.

I also wish it was longer haha, but you already did a great job given the limited jam time!

Submitted(+2)

Very interesting take on a theme. Liked the setting. Good job!

Submitted (1 edit) (+2)

Good stuff! This is inventive and is a great proof of concept for several FPS gameplay mechanics. I liked the directional lighting effects and their multipurpose use to signal enemy location and flash when the gun was discharged. The glow-in-the dark feet are a nice little directional prompt for where to go too. There's a nice intersection between 2D billboarded sprites in 3D spaces and the opening cinematic was a great example of how to animate these to create illusions of depth and motion. I also wasn't expecting there to be a few perfectly functional physics puzzles which worked very well. 

Can I also say that I loved the music? That 90s breakbeat sound is really enjoyable. I am also a fellow Reaper composer! It reminds me of playing Straftat which has tracks like this. It's great to add in layers beyond breakbeat loops, so the strings and guitar chords added a bit of texture that gave the track much more atmosphere. Really cool to see hand-drawn art and personally I found the dust bunnies kind of cute, in their own way.

For feedback generally - It's a little thing, but make sure the browser has exclusive control of the cursor so it isn't duplicated over the screen! For general ideas, part of FPS design is finding flow in the level design and working the shrunk-down concept into the setting and objects that inhabit it. With more development time, it would be cool to see how the spaces themselves could have a little more character and integrate the puzzle design into the level design more. Sort of a mise en scene, giving objects and elements a purpose for why they are there. That can help make levels feel like spaces to explore.

Thanks for checking out SYMMACHUS and I hope you had a fun time making Lint Breaker for the jam! 

Developer

Hey thank you so much for the feedback! We really scratched our heads on this concept for a bit, so I am glad to hear that the level design was clear.  We originally had the idea to incorporate a doppler effect for detecting enemy positions, but we decided that combining the two here was a little too much and decided to run with the light thing. 

Submitted(+1)

Cool music and sound! The physics based puzzles were fun. Wish I could see more than I could and that it captured my mouse. The game crashed in the square room with the grey square in the centre.

Developer

Thanks for the comments and for reporting this bug to us!