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A jam submission

Lupin's GatheringView game page

Help Lupin find her way home and fend off bugs when night falls.
Submitted by Alexzoin (@Alexzoin) — 1 hour, 36 minutes before the deadline
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Lupin's Gathering's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14563.0423.167
Artwork#19803.6033.750
Audio#20713.2033.333
Creativity#38453.2833.417
Enjoyment#52622.5622.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The world physically loops to take you to the next area! The game is a roguelite which has an inherent loop as well.

(Optional) Please credit all assets you've used
https://sagak-art-pururu.itch.io/small-slash-fx
https://pixabay.com/
https://kenney.nl/

(Optional) What would you like to be called if GMTK features your game?
Alex and Camden

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Comments

Submitted (1 edit) (+1)

It took a bit of time to get the controls and the gameplay loop but I really enjoyed it, and the graphics fits the theme quite well, with this cylindrical style (kinda like animal crossing-esque). Good job!!

Submitted(+1)

the presentation here is wonderful! I love how the whole world is basically a tube. I just wish I could see under the squirrel better for when sneaky ants are getting the jump up on me.

Submitted(+1)

That setting sun in the background is really cool, nice one! 

Submitted(+1)

Absolutely love the art style, well done!

Submitted(+1)

I really enjoyed this. At first I was frustrated that I couldn't figure out what the ui meant, but getting different items that interacted with them helped me sort things out and felt pretty organic.

I got to the point where I was intentionally backtracking to farm shops and different resources. It seems like this was the intended skill ceiling, unless I'm missing something. 

I finished by testing if a chest that costs one health would kill me. It did. Which is awesome, btw.

This was all driven by wanting to see what was next. I wasn't expecting more than one enemy type, and the animations of the wall coming up and the day/night cycle are very pleasant and well communicated.

Only big issue I ran into was that the controller support did not in fact work for me. The attack button wasn't being picked up. I was using a Xbox S controller, if that helps. And on keyboard, I was only able to attack directly up. On a smaller note, it was very hard to tell when an enemy was attacking me, or when I was landing a hit. Most of the time I died because I didn't realize I was losing health in the first place. Otherwise very fun, though.

Developer

Thanks so much for playing!

Yep, you nailed the intended game loop. It didn't turn out as fun/engaging as I had envisioned it being but that's gamedev.

You aren't the only person that has had the "only attacking up" issue. Still trying to figure out what's causing it because it's working in my testing. Sorry about the controller not working as well!

There are several enemy types, they just come out on later and later nights. Probably should have sped that one up.

And I am glad you liked that the chest kills you, I thought that was funny.

Thanks again! I will be sure to check out your game!