Unreasonably good. More idle/incremental games need to let you control an avatar and bea part of a world. This is really cool. The theming and characters are exceptional. Awesome vibes and aesthetics. Good music.
Alexzoin
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Thank you! I definitely tried! I had to scrap about 20 additional items because I was out of time. The intent was to have some strong synergies and some cards that would ruin synergy A but really benefit synergy B. The game as it is really boils down to just buying everything you can which I don't think is all that interesting.
I am aiming for a Steam release. If you release yours on Steam we should do a bundle!
This was quite good! So polished and so much content! I got to 29 left in around 8 minutes. Really cool.
At first I thought out games were similar. They sort of kind of are but also not at all. Really liked your visuals and the sound was nice and lowkey as well.
Insane amounts of polish on this one for a jam game. Well done!
This is REALLY good. The art is incredible! Love all of the little dialogue lines and how creative the enemies were. I killed(?) like 4 or 5 of them but I wasn't sure what to do totally. I think I was supposed to feel out the timing for each square and press at the right moment to use the corresponding ability?
It was really cool but I would have like some more feedback to let me know that my clicking was doing something.
Yo this is really freaking good. Love love love the concept. The aesthetics are really nice as well. Very puzzly and mathy. I went in a very similar direction for my game but I really like what you did more than mine.
This is something I would totally pay for a full version of on Steam. I like the concept a lot! Well done!
Interesting! I really really really like the idea of finding codes out in the world that you go back to the computer to enter to unlock things. That's really neat. I think the use of countdown as a countrown for your robots to leave your control is pretty cool as well. Clearly a lot of work and effort went into this one.
10/10 feedback, thank you so much.
Definitely planning to update this one a lot more. May even think about shooting for a $3 - $4 Steam release if I can add more content.
I haven't played Take 5. One of the main inspos is a game called "The Game" which is a co-op card game.
I didn't want to further clutter the UI with even more text. I think sorting the hand might be the best move!
That's also what I end up doing as I play more. There are a few upgrades like Envy that I will deliberately strategize around but you get so many that it's hard to really make meaningful decisions. That's something I want to work on.
Orange Juice discards all of the orange cards from the deck when you start a life. Sadly the description omission was not intentional! I will fix that as soon as the lock is gone.
Thanks so much for playing!
WOW! That's the lowest I have heard of anyone getting! I have only gotten down to the mid 200s myself.
Thank you so much for playing. The font being hard to read was definitely not intended. I should have done more testing, I didn't realize it would be so hard to read for everyone.
Was it hard in all of the spots where the font was? Or just on the cards or just the white text? Would love to know if it works in some places but not others. Thank you!
Thank you very very very much!
I agree that it's easy to lose track of the upgrades. Thinking that maybe for V2 there may be a limit to the number of upgrades you can get? Though, I don't really mind just playing the cards and not immediately knowing why I can play them. Maybe some kind of visual showing what's letting you play a card before you play it would be good.
Appreciate the feedback!
Clicked on your thumbnail because our games have similar color schemes!
This is one of the better games I have played so far really quality. I wish I had a few rounds to play without any items so I can understand the basic mechanics before varying them but tutorials are hard.
It took me a minute to realize I could play any lower tile and not just the next lower one. That made a big difference.
Cool to see how many items you got into your game! I was over ambitious with my items and didn't get nearly enough of them done in time!
Well done.




















