Had a lot of fun with this one once I figured out what I was doing! Love the artwork of the enemies in particular, and it's deceivingly clever how you need to plan ahead for the tile placements for gathering XP or shield pickups. The music was a bit repetitive, but I guess that's just another "loop" to add to the theme! Nice work on this!
Play game
Until The Next Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2485 | 3.607 | 3.607 |
| Enjoyment | #2526 | 3.250 | 3.250 |
| Audio | #3389 | 2.893 | 2.893 |
| Artwork | #3702 | 3.071 | 3.071 |
| Narrative | #4887 | 2.143 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to make the dungron loop to move forward and face the fianl boss, The Void.
(Optional) Please credit all assets you've used
Sound
-Whoosh Sound Effect by Advik Singh from Pixabay
- Menu Selection Sound Effect by freesound_community from Pixabay
-Arcade ui 14 Sound Effect by floraphonic from Pixabay
-Hit Flesh 01 and Axe hit flesh 02 by u_xjrmmgxfru from Pixabay
Game over -Sound Effect by Hanifi Şahin from Pixabay
Clicking Interface Sound Effect by timy smith from Pixabay
Music
-Ashen Glitch – 8-Bit Ambience for Ruined Shrines
-Crypt Signal – Dungeonwave Score for Eldritch Chambers
By WickedDark - https://youtu.be/9_ceT_s6eRY
Modern Plague - Creepy Retro Gaming Music
By LonePeakMUsic - https://youtu.be/Cr8GGVPAr4E?list=PLsVfn9YIFmNBLiagxROXmPtbf4yhQife-
Comments
I liked the game, it's interesting to play even in this form. If you develop the idea, then of course you need to make more rooms and random events, the game lacks stakes, now you just clear all the rooms, but I would also like to have different pieces of the map. Not just passages from one room to another, but for example buffing rooms to put them on enemies or vice versa debuffing, you can add rooms that do not provide an overview, but open directions or rooms that need to be placed next to something to get a bonus. And perhaps pump them over time "building a deck". Well, of course, in this case you will have to expand the map (4 * 4 or more)
From the bugs that I noticed:
- Sometimes the rooms do not correctly determine the turn, because of which visually they should be placed next to each other, but this does not happen
- The click sound is very annoying, something is wrong with its frequencies, it hurts to hear
Thanks a lot for the feedback! I'm going to develop the game and a lot of your ideas are cool and were planned at first for the game but jam obliged a lot of concessions had to be done! But I planned to add different types of rooms to place with diverse effects, a draft system shop,, new board pattern, multiple heroes with class, relic sysems, builds and other things!
And thanks for the bug list, i will investigate on it and do something for the click soud! Really sorry for your hears!
I really like this game!! The visuals, the drawn enemies and the nice sound effects. I didn't quite understand why not all tiles necessarily have doors to connect to others, or is this a bug? It would be nice to have HP bars on all enemies. Unfortunately, I didn't manage to defeat the main boss after several replays. But I still really like the core mechanics of this game!! Keep it up!!!
I had a lot of fun with this game. Didn't feel too easy or too hard. And I think there's a lot of potential places to go to expand it out into a full game.
As a roguelike lover, I'll say it's a good game. I beat it on the 3rd try. My tactic is called: coward for life. I avoided all battles and collected shields XD.
By the way, you forgot to check the "Loop" box in the audio source. The music is ending.
A solid little game! Placing tiles and creating paths was a lot of fun! I was beaten by the boss at the end, but I got real close, so now I have to give it another go and see if I can clear it!
I loved the gameplay, it made me want to play more than the time I gave myself for reviewing the games!
Its nice that you can choose how safe you want to play by putting the pieces together to avoid entering combat or just getting more powerful!
Also the art style is very cute! I never thought slimes with fangs would be that scary.
Amazing game 🙌 This is actually a really good base for a full game, maybe give the player the ability to choose which tile to start the puzzle, and make it mandatory that the player has to use every single tile he has before skipping to the next loop. But overall great work 👌
I won!
I lost two times at first, but all I had to do was to prioritize not fighting over fighting, which would be the smarter thing to do.
Cool game, it reminded me of Loop Hero :) Would love to see a fleshed out version of this
I didn't even noticed you can rotate tiles. I thought it was designed not to. Kinda more interesting without it
This is a cool concept - would love to see this expanded after the jam!
This is surely something new and a really impressive submission to the Game Jam! Rated and appreciated!






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