Simple but fun game!
One thing that could be improved is visual clarity and feedback. Show how many points you get from each marble, the exact score (not immediately abbreviated to 1K), the precise effect of upgrades, etc.
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1817 | 3.438 | 3.438 |
| Audio | #3191 | 2.938 | 2.938 |
| Creativity | #5248 | 2.938 | 2.938 |
| Artwork | #7304 | 2.125 | 2.125 |
| Narrative | #8467 | 1.375 | 1.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Marbels go in a Loop and you try to get the biggest possible score
Simple but fun game!
One thing that could be improved is visual clarity and feedback. Show how many points you get from each marble, the exact score (not immediately abbreviated to 1K), the precise effect of upgrades, etc.
I think it was trying to summon something. It was simple and a little buggy but I had a lot fun. Numbers go up never fails to entertain.
Well done!
As others have said, the game is quite satisfying. I like the sound effects and the feedback from crits, though it will surely get overwhelming eventually. I wished to expand loops left side. Sure, you can technically do it currently, but the loops are offset heavily on the right. Unless I missed something about the controls.
More loop shapes would be nice to see.
Good work!
This was way more addictive than it should be, I went until the game broke (about 15 minutes in). Some great ideas and an interesting interpretation of the theme. I had a lot of fun trying to see how far I could push the game engine! Great work!
Very good idea for clicker, but the art is on a prototipe level, in gameplay you have a bit porblems with balance (in start of the game too fast develop upgrates and items, items dont up prise after buying), also its not good that you can spawn track only at other track
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