Play absurdity
Sisyphos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1288 | 3.125 | 3.125 |
| Enjoyment | #1472 | 3.542 | 3.542 |
| Creativity | #2143 | 3.688 | 3.688 |
| Artwork | #2233 | 3.521 | 3.521 |
| Audio | #8158 | 1.562 | 1.562 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ancient greek myth of Sisyphos, who is stuck in an endless LOOP, pushinig a boulder up a hill only for it to eventually roll back down.
(Optional) Please credit all assets you've used
used two fonts: https://www.dafont.com/de/dark-ages.font
https://www.dafont.com/de/dalek-pinpoint.font
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Comments
Despite the lack of sound, its great idea in term narrative and gameplay, Well done :)
I'm always a sucker for Sisyphus references in games and this is another really good one. Despite being pretty minimalist it's still very engaging, though I wish there were sound effects or music.
Very good game overall! I didn't regret a second of it.
I like this one! The loop concept is deep in a way lol
So cruel... but so funny!
In this game, you think you've seen it all, but there's always a new way to throw a spanner in the works and make you suffer. I reached 99% and change. Several times. But was I close to the end? I'm not sure xD
Well done on this great game!
And honestly, although I would have liked a bit of sound and music, I didn't miss Sisyphus' legs ^^ I found it funny to see his head floating in the air in such an absurd way :)
Got to 90% after much finagling and then it rolled all the way back down. Heartbreaking, but a great game and idea. Love the art style of greek pottery that was implemented.
It is a very creative idea and the gameplay feels really good and the punishment is really well done.
The game maybe could use some Soundtrack but I'm not too sure about it. I like that this has varying levels each time and the narrative is really cool as well.
Art work is pretty cool as well, though I think you could make the environment a bit more like tartarus with maybe a parallax BG.
I was really happy to see this entry because something similar was on our brainstorming board, including the greek pottery inspired artwork, it's like I get to play the game we didn't make and it's really well executed! The rock has really good physics and the color scheme is perfect. poor Sisyphus :'(
Just one question: Is there supposed to be any sound, not sure if there's a bug on my end?
Thank you so much for your review!
Sadly the entire audio is lacking indeed. Not a bug. I wish I had some narration at least but we simply ran out of time as other stuff got in the way.. maybe I'll pick it up again in the future :)
Time is definitely lacking in these projects, I have to say. It was also our first and we pulled an all nighter tying things up and crashed out very hard the next day lol, I've heard it's common
Simple and fun ! i got stuck right around 57% because my hand bug ! I try again later !
very fun! i got stuck right around 84% but the sequence of going back and chasing the boulder back down the hill was great. reminds me a bit of QWOP in the best way
I guess I’m really not very skilled because I spent like 5 minutes just trying to get past the first 20% of the level hahaha. It was only when I was about to give up that I noticed I had to press the right button. NICE GAME!
You really made endless feel so close to ending. Great job with this game! Perfect loop pain!
I felt exactly how Sisyphos is supposed to feel - determined, frustrated, and weirdly zen about it all.
Also: it looks great.
Good job!
Really cool style! Nice game!!!!
It was torture and I liked it. Good job
Thank you very much :)
It's surprising how simple but satisfying this is. I really did feel the struggle of Sisophys. The random generation made my torment feel entirely intentional, not just situational. The "inspirational quotes" were especially demoralizing, as if my pain was somehow virtuous. And when I noticed more decimal places on my progress, I really felt like the system was rigged against me >:)
One thing I do wish is that it is easier to get back behind the rock. It never felt like I could outrun it, so the "grace period" felt unnecessary.
Haha.. Thank you so much for playing and your kind review! The grace period is a fair comment, I agree :-D
No worries, it actually fit the theme of your game well :D
If I was only just ahead of the ball, I could sometimes get back quickly. But after a point, or if the terrain was unlucky, then "sorry pal!"
This is very good, like a true Benny Foddy rage game should be. Very fun, but needless to say I didn't make it to the very top...
Haha yeah, "getting over it" was a big inspiration. Also I couldn't be bothered to animate legs... :-D
That was so fun! I appreciate how the level changes each time you fall, it really fits the myth and makes the replayability so good. How did you get the curved pixels to work, that looked really good!
Thank you!
The pixels are just unity's "sprite shapes". Allows you out of the box to have a sprite wrap along a drawn bezier curve. (Sadly I'm a noob and only discovered this Sunday 2pm :-D)
This one is delightfully thematic, everything meshed really well together and it was fun to play. Poor Sisyphos
Haha, thank you for playing!
Enjoyed the story/narrator, of the two Sisyphus games I've played I enjoyed this one the most! Great job!
Thank you so much!