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Ouroboros Must Survive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #462 | 4.250 | 4.250 |
| Creativity | #1379 | 3.893 | 3.893 |
| Narrative | #1777 | 2.893 | 2.893 |
| Audio | #2120 | 3.196 | 3.196 |
| Enjoyment | #3707 | 2.946 | 2.946 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Tower Defense where the battlefield is an endless Loop. The map is the ouroboros, who you must protect for it represents the cycle of life. The serpent will progressively eat your towers, so you must continue building new ones, perpetuating the gameplay loop.
(Optional) What would you like to be called if GMTK features your game?
Ourobros
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Comments
Amazing game! I really liked the UI and animations. Very sad that enemies stop coming.
Incredible art and concept! I particularly like the line boil on Ouroboros. I really can't wait for the update, because what little there is is a blast.
Love the idea for the game loop, very original take on tower defense. Very unfortunate that progression was bugged, would love to see it working properly after the jam!
the ouroboros animation is freaking awesome!!!
The art is amazing!
like the ouroboros animation!
Very cool snake art and animation! Unfortunate that you had that bug wih enemies stopping. Up until then game was qutie easy, I wonder if it ramps up later!
Very cool concept! Art is awesome and I really enjoyed it.
As an artist myself, absolutely love the art, pretty interesting concept that fits the theme nicely, love the game and would like to see future updates!
The looping battlefield is the most interesting concept and the art goes strong with it! Great job
The art was super cool and I liked the concept! It was a little bit annoying at first to have the towers get deleted but I think the balancing was good so it ended up working pretty well. Great job!
The game itself is a tower defense, but the fact that the battlefield is essentially a snake eating its own tail makes it really interesting. It forces you to manage your resources knowing you'll eventually lose them anyway. Great idea, and I love the art style! Unfortunately, due to a bug I couldn't progress further, but that’s totally understandable given the short time frame. It would be interesting to see it developed further.
I like the art style and the narrative story that you try to make me feel want to follow more.
If possible, can you please rate my game and leave a comment too?
The cover art and the hand drawn sprites and cards are def top notch. I also like the animations of all the characters. If given more time to finish, I would definitely play more
The art is absolutely stunning and I love that are turrets are getting eaten too. Good job!
This is such an incredible spin on the genre, the mix of different parts mesh so well together; I would 100% pay for this if it were a full game!!
I like that the towers are inevitably going to be eaten by the same thing you're protecting. Pretty cool concept.
Cool to play a tower defense game where your towers aren't permanent, which forces you to be tactical. Nice interpretation of the theme, too.
tower defense loop is a cool idea! i like that the towers get eaten by the snake. unfortunately the progression seemed to stop and enemies stopped coming out of the portal.
OOO Ive never thought abt tower defense where the tower themselves moves in a path! It was really fun, altho I wish I could read the card stat without having to drag it up, currently its obscure by the unity bar logo and Im not sure if it's me or the game. And the artstyle is amazing too