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A jam submission

killer robot jukeboxView game page

loop sounds you find on a robot junkyard.
Submitted by Nurdu — 8 hours, 4 minutes before the deadline
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killer robot jukebox's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1114.1614.161
Creativity#5644.1614.161
Artwork#8774.0324.032
Narrative#13433.0973.097
Enjoyment#30183.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The games objective ist to combine different (robot) parts, each playing its own music loop. Try different parts from the junkyard in front of your workshop to make a music loop you enjoy.

(Optional) Please credit all assets you've used
All assets made by me during the jam. The fonts are free fonts.

(Optional) What would you like to be called if GMTK features your game?
Nurdu

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Very cool game. More of a "concept piece" I would say, but it is a lot of fun playing around with the different parts and being able to exchange them. I also really liked that some parts where kinda "bad"-sounding where you were just like "uuuuhm NO I'll take my previous piece BACK IN THAT PLACE, please" :D

On a technical note I'd be interested: What godot node did you use for the Music? Was that a AudioStreamInteractive in combination with an AudioStreamSynchronized?

Developer

Thank you for your comment and your insights!

I really would have liked to combine AudioStreamInteractive and AudioStreamSynchronized for smooth transitions, but due to being not so advanced in coding and the lack of documentation on the relativly new AudioStreams in the Godot Documents (yet) I could not make it work.... The problem I ran into was that I couldn't figure out how to nest the Streams properly to call them via code (so how do I trigger or change voluime for an AudioStream inside an AudioStream that is inside another AudioStream itself). In the end I put everything in a big AudioStreamSynchronized and hardcoded the transitions. Not the most elegant way, but I figured I will learn how to do it nicely after the jam. ;)

Submitted(+1)

We had the same problem in our game! We wanted to plug multiple AudioStreamInteractive into an AudioStreamSynchronized (one for each "layer" to switch between the different layer-states), but ended up using a AudioStreamSynchronized and just hoped we stayed under the sample limit.

The Problem with AudioStreamInteractive is that as far as I can see you can only switch from a) the player via the property (if the stream is directly being used) or by calling switch_to_clip() on AudioStreamPlaybackInteractive, but you can't get the Playback object from an AudioStreamPlaybackSynchronized. I wrote a godot engine proposal + a patch for it (after the gamejam), so I hope that either gets merged or someone comes around with a much better solution than implementing a get_playback() on AudioStreamPlaybackSynchronized. ;)

Developer(+1)

Hey, thank you for your follow-up! Nice to hear I am not the only one with this problem. I would totally +1 the godot engine proposal. Being a musician in "real life" I think there is still so much potential for interacting with sound and music in Godot. I hope they will add more functions in the next updates. :)

Good luck on your journey with Godot!

Submitted(+1)

I like the artstyle! I do not use to play this kind of games but I think people would like it! Great work!

Developer

Thank you :) Means a lot to me that you tried it!

Submitted(+1)

Really creative game with beautiful visuals! It's one of the most unique games I've played in this jam. Well done!

Developer

Thank you very much for the kind words and trying out the game! :)

Submitted(+1)

Here's a video of my playthrough, which contains my feedback. I play your game first.

Developer(+1)

Wow, I can not thank you enough!! Thank you so much for sharing this video, this is really, really helpfull!! Seeing someone figuring out how everything works just reminds me how much I am in my own head when I make something, and that some interactions that seem really obvious to the programmer might be really hard to catch as a first time player and vice versa.


Haha, and I really think the audioloops could use some more work as well - I ran a bit out of time and really would have liked to have a few days to really make tham match each other better.  :) So good feedback, thank you!

Submitted(+1)

Thats a refreshing concept.  Love these kind of gems that pop up in game jams!

Developer

Thank you so much for trying it out! I can only return the compliment, great game you made there!

Submitted(+1)

Very unique, i love the art style!

Developer

Thank you very much! :) 

Submitted(+1)

What a fun take on the theme. Thanks for this refreshing exquisite corpse experience.

Developer

Thank YOU for trying it out! :) 

Submitted

Very creative game, I enjoyed the art style and the colors picked (nice contrast), and I had fun combining different body parts to create unique sounds. Great Job :D

Developer

Thank you for you kind words and playing :) 

Submitted(+1)

Neat concept! I like games about just exploring different mechanics without a demanding objective (do x to win or do y to not lose). This game can be explored an expanded into so many ways, really cool, good job!

Developer

Hey, thank you so much for your comment and giving the game a try! :) Much appreciated! Yeah, I really wanted to have many more parts on the junkyard but ran out of time writing the music :D Maybe I will add some more after the jam. :)

Submitted(+1)

Its perfect it is so fuuun and makes me really cool by making the next big song : 11/10

Developer

Thank you for playing! Yeah, Billboard Hot 100 for sure! :D :D :D

Submitted(+1)

Wuo! Music combos sounds great. Love the concept, very relaxing. Keep it up!

Developer

Thank you very much! :) Happy you liked it!

Submitted(+1)

Amazing game, so cool that you can put together your own jam. Well done!

Developer

Thank you for your kind comment and for giving it a try! :)

Submitted(+1)

Cool concept and nice art!

Developer

Thank you for playing! :) Im a big fan of your games art, so I appreciate the positive feedback! :)

Submitted

Thank you!!

what a fun creative game! i liked the goofy vibes, also the art looked really great.

Developer

Thank you so much for giving it a try!! :) Haha, I think "goofy" is the only artstyle I can pull off for the moment :D Glad that you enjoyed it!

Submitted(+1)

I loved this! so simple and silly and exactly what i wanted to play!

Developer

Thank you so much for playing and your nice words! :)

Submitted(+1)

Cool concept! I love the little animations

Developer

Animations is something I just started looking at, so I am glad to hear that the direction is the right one! :) Thank you for your motivating comment!

Submitted(+1)

This is what game jams are about. Weird✅ Groovy✅. Really like it.

Developer(+1)

Hey, a fellow music game developer! I make sure to check out your game as well! Thank you for giving the jukebox a try! :)

Submitted(+1)

This one is so good! I'm coming back after the jam to try more combos!

Developer

Thank you so much for playing! :)

Submitted(+1)

Unironic mash up of jigsaw and loop engine, great stuff :) Really liked the little achievements for all the original characters!

Would be interested in how this could be developed to make it more "gamified".

Developer

Hmm, I will think about that! I thought about having more parts and adding combos so you really have to search at the junkyard, but for the jam wasn't enough time.... Thank you for playing! :)

Submitted(+1)

Even though you said this was not meant for mobile. I think this would be hella of a mobile app for on the go. So much fun experimenting and messing around with sound and the world! Very well polished for such a short amount of time

(My masterpiece)

Developer (1 edit)

Thank you for your comment and for playing! :) I  have a working build as an App for my Android-Phone, but sadly I couldn't get a version for mobile browsers with working audio finished before the deadline was over. Maybe I will try to make it work in the future :) Thanks again!

Viewing comments 22 to 3 of 22 · Next page · Last page