Thanks, glad you liked it! :) For the intro: you just got lucky with the music :) We have three tracks in the game: Main menu, desert theme and forest theme. The Intro and first half of the game has the desert theme. In the main game we blend over to the forest theme once the player has achieved 50% green tiles. Otherwise we have a couple "animation tweeners" on the music to fade something in or pitchbend it a bit, but that's it.
sebgull
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We had the same problem in our game! We wanted to plug multiple AudioStreamInteractive into an AudioStreamSynchronized (one for each "layer" to switch between the different layer-states), but ended up using a AudioStreamSynchronized and just hoped we stayed under the sample limit.
The Problem with AudioStreamInteractive is that as far as I can see you can only switch from a) the player via the property (if the stream is directly being used) or by calling switch_to_clip() on AudioStreamPlaybackInteractive, but you can't get the Playback object from an AudioStreamPlaybackSynchronized. I wrote a godot engine proposal + a patch for it (after the gamejam), so I hope that either gets merged or someone comes around with a much better solution than implementing a get_playback() on AudioStreamPlaybackSynchronized. ;)
Tried it again and it actually works in both the tutorial and main game. I think I was too stupid to properly compare before and after of my point status. So that's on me ;) I think in the first playthrough I wasted my bomb on the upper minerals and there I only got one of the blocks (as the others have too much health) and that's part of why I didn't notice.
Nice, next time more bomb usage from my side. :D
Catchy enough to get me to play it through :) I found to bomb to be kinda useless to me as it seemed to destroy the first type of ore without giving it to me and for the others leveling the pickaxe was faster. Kinda sad about finding the portal, as I was so busy maxing out my equipment and mining EVERYTHING :D Nice game :)
Very cool game. More of a "concept piece" I would say, but it is a lot of fun playing around with the different parts and being able to exchange them. I also really liked that some parts where kinda "bad"-sounding where you were just like "uuuuhm NO I'll take my previous piece BACK IN THAT PLACE, please" :D
On a technical note I'd be interested: What godot node did you use for the Music? Was that a AudioStreamInteractive in combination with an AudioStreamSynchronized?
Cool game, like the looping robot mechanics. I only noticed after playing it through the levels that platforms are actually dragable (but no introduction needed, I probably would've figured it out if required!). The physics were very laggy for me when the litte robot was stuck with a box and fps dropped, but that's probably something to fix _after_ the jam. ;) Good job!
Simple game and cool interpretation of the jams topic. I found the isometric view + directions a bit confusing at the beginning, but that subsided quickly. I liked that there were challenges and after finishing a loop / level I would really have liked a "restart" button so I could immediately try and get all gold stars ;) Nicely done
I think this was the first more-story-based game I have seen in this jam so far. I liked the concept of having to find out stuff each loop. The menus are kind of hard do navigate, especially if I'm trying to be quick CAUSE TIME IS SHORT! But that's the nice thing about time loops - you can always go again. ;)
Pretty slick game, especially for a gamejam scope + all self-made assets. I like the idea of laying out a track for yourself and then following that in the next loop. I feel that sometimes the waiting is a bit long in the first phase. A "fast forward" button would probably have made the game a bit easier for me to navigate.
All in all: interesting game!
Yeah, that was fun! I had a bit of tron / amagetron vibes during playing this (but here you can actually cross your own trail). I like the visual art style, I like the music and I honestly just got captivated playing this. The enemy types could be a bit more diverse when iterating over this. All in all, would recommend playing it!


