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this was so beautiful!! as i desperately tried keeping these items on screen, it resembled the feeling of desperately revisiting memories with someone, holding onto parts of them as they fade, or on another level, retracing the steps of what went wrong, again and again, etc, etc. theres this element of obsessive, patterned thinking (at least in me) when it comes to loss, and it was lovely to see that represented in a game :) in terms of gameplay, it could have been good to not have everything on screen at the start, and slowly introducing the objects, just to get familiar with their shapes (since it was unclear what exactly i should be tracing in the first couple playthroughs). but such a lovely experience, thanks for sharing this!