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Adept of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1803 | 3.769 | 3.769 |
| Narrative | #2405 | 2.692 | 2.692 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Artwork | #4329 | 2.923 | 2.923 |
| Audio | #8723 | 1.308 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player uses time loop to fight against overwhelming enemies
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Comments
I like the fog of war concept for a looping game and uncovering the map as much as you can, cool stuff! The gameplay felt a little slow and a little too punishing, but I still had fun with it. Nice job!
I have been planning an option to speed up animations and undo that would speed up game play and made mistakes less punishing. Unfortunately deadline came first. I will add them after game jam finishes. Thank you for the feedback
A very creative game. I can't say I was good at it, but I liked the strategic exploration and puzzle solving of it. I will say, the reach of the enemy's tentacles is not intuitive: its tentacles are barely in the square and then it kills you, which feels cheap when I'm learning the game. Similarly, and I don't know if it's just me, but the enemy eyes not being in the center of a square makes its confusing as to how far away they are. It distorts my mental grid. However, I'm rooting that you get a high placement in the creative category, cause this is a creative and fun game.
Thank you. Tentacles move in circle around an eye. In fact collision areas of octopus and mage cover whole sprites so collision appears "on contact". I think decreasing size of areas would solve issue collision would appear then "on overlap" alternatively animation of catching player character could make a trick.
Eye are not on the grid because due to some default settings layers of dark cloud and monsters are offset by half a grid in relation to player grid. When I noticed I already had levels ready so I had to roll with it 😅.
I love it and played it for hours.
Thank you! I am so happy you enjoyed it
Really cool game! It kinda stressed me out how little time I had at first, but it makes sense since you keep starting again with the actions of your past self. Definitely a creative and interesting take on the theme!
Yes that exactly what I aimed for. Too long loops could undermine core concept of time loop and a bit tension is positive addition since fight with overwhelming enemy is theme of the game. Thank you for feedback.
neat puzzle game! i liked the concept and overall narrative of the game - i think it could benefit from overall speed up of the animations and some sfx.
when i first played it, it wasn't obvious to me that my goal was to light up as much of the map as possible - though this might just be me! perhaps some indicators or narrative instructions could help (the more obtuse players like me)
It is not only you 😅. I got similar feedback from other people. For now I will add this in description. After Game Jam I am planing to add tutorial about a goal and some satisfying sound effects. Thank you!
It's a very interesting interpretation of the theme, and I enjoyed playing it :D
Thank you! I'm happy you enjoyed it