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A jam submission

Ten of YouView game page

Can you outsmart your own moves in this looping ball game?
Submitted by moonnight-smithy — 5 hours, 5 minutes before the deadline
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Ten of You's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19693.7323.732
Audio#25943.0733.073
Artwork#29563.2933.293
Enjoyment#30653.1223.122
Narrative#33142.4632.463

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to fight enemies that loop your movements from previous rounds. More and more enemies (mirror versions of your behavior) will be created each round, and they follow the same looped movements.

(Optional) Please credit all assets you've used
Music:
"Morgana Rides" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Sounds:
Kenney: https://www.kenney.nl (rpg-audio, impact, sci-fi)
Juhani Junkala: The Essential Retro Video Game Sound Effects Collection

Graphics:
Pixel Frog: Tileset + Door (which I color adjusted): https://pixelfrog-assets.itch.io/kings-and-pigs
I did other graphics and animations myself during this game jam (Character, ball, buttons, arrows, teleport animation)

Fonts:
Cyreal: Federo Font (https://fonts.google.com/specimen/Federo)

(Optional) What would you like to be called if GMTK features your game?
Ribo

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Cool concept, I really like the vibe you created!

Well done :D

Submitted(+1)

Mwahah! You wanted me to panic each new iteration, causing more and more chaos to dodge for myself, but joke's on you I love working with loops and knew exactly what to do: absolutly nothing. >:D
The first clone is used as a timer (n° of head bounces), and each new cycle you launch the assault 1 bounce earlier than the last.
Is this cheesing? Absolutely. The Council should have thought better of the rules of the challenge, what can I say?

That "strategy" apart, the concept is really clever and if you go for max chaos, it becomes a perfect mix of hard/fun!

If I really had to pick something to complain about: red text on dark background is almost impossible to read to me because of my colourblindness, and as a lot of other people said the loops should restart at the last one, not the whole room, but that's really nitpicking ; the game and the concept are excuted very well!

Excellent job! =D

Developer(+1)

Thank you for your review - made me chuckle. ^^ Yeah, there are multiple strategies to chesse :D. 

And sorry for the red text on dark background. Maybe should have used some color blindness simulation for the browser. That might have prevented that.

Submitted(+1)

Don't worry about the accessibility, it only concerns one or two lines at most in the game, deosn't hide any vital info, and during jams you can't account for every case. It made no difference on the gameplay in the end! ^^

Submitted

Nice work on this! I loved the idea. It took me a bit to realize you could wall jump, (not your fault im just blind 😂) But once I did it got a bit easier for me and added a lot more depth to the game. 

Developer

Thank you. I wanted to add a better tutorial to make the player to use a wall jump at least once, so it is obvious, but I had no time left.^^ Glad you liked the idea.

Submitted(+1)

Really clever concept. I found the default controls really unintuitive on keyboard and kept doing one thing when I meant to do another, and I agree with the other comments that suggest it would be better to restart the last iteration of yourself instead of the entire loop from the beginning. Maybe give the player a certain number of tries before it forces a full loop reset? 

Developer

Thanks, yes number of retries might be a good compromise.^^

Submitted(+1)

Cool mechanic, I like how it gets very chaotic very quickly! Good job!

Developer(+1)

Thank you! Yes can get pretty chaotic :-D

Submitted(+1)

Really nice that you have to figure out how to make it easier for yourself.
This also means thinking about your steps carefully.
Nicely done!

(This is just because I'm bad at the game, but I would recommend resetting the loop and not the whole game)

Developer

Thank you. Yes some checkpoint feature would have been a great idea to not reset the whole level. :-)

Submitted(+1)

Really loved this, it's actually quite addictive and the parallel strategy of remembering and coordinating your movements is great!

Developer

Thank you - nice to hear that the game is quite addictive :-)

Viewing comments 27 to 21 of 27 · Next page · Last page