You can noclip using the reverser
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PARALOOPIA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #73 | 4.627 | 4.627 |
| Narrative | #478 | 3.667 | 3.667 |
| Creativity | #536 | 4.176 | 4.176 |
| Audio | #556 | 3.725 | 3.725 |
| Enjoyment | #926 | 3.745 | 3.745 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, puzzles and narrative are all loop based.
(Optional) What would you like to be called if GMTK features your game?
Paraloopia Team
Comments
really impressive game and artwork for such a short timeframe
at first I couldn't figure out how to use the boomerang with the second pillar because I didn't read controls, once you get it it becomes really satisfying
I also really liked the reference to zelda universe when going through valid paths playing the correct jingle
sometimes there's some z clipping, but overall it's amazingly done and executed, boomerang physics works well
so far the most polished game I've seen in the jam, amazing job!!
Amazing graphics and interesting puzzles! The paper-y art style really works well here.
Really fantastic game and it has so much personality, I love it ! The puzzle are a little tricky to understand at first but pretty satisfying ! I got stuck at the three pillars but I don't mind because I had a fun time playing it :)
You have some really interesting mimicks and arts that I would gladly see expanded on a more complete game
Thanks for your review! Yeah I'll share our secrets for having 2.5D shadows! First of all our game engine is Unity, and the world is fully 3D. Sprites are rendered using normal sprite renderers, but the material used for rendering is a normal URP Lit shader instead of a 2D Sprite shader. For getting shadows, there is a trick where if you set the inspector to show debug settings, you get an option on the Sprite Renderer to render shadows which is tipically disabled otherwise. You enable that and boom, you have shadows. We also use heavy ambient occlussion.
OMG i love this artstyle. Great job!
In spare time please also rate my game :)
OOOOOh that is some of my favourite submission. Though I got stuck with the three pillars puzzle, the overall proposition is well executed ^o^ animation, tone, character, dialog, puzzles and 2.5D style ! so good !






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