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Hashe

83
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13
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9
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A member registered Mar 03, 2022 · View creator page →

Creator of

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What a great game! I love those kinds of games where you have to do multiple tasks at the same time and manage your attention

I stuck the hammer in the oxygen tank :(

Quite a stressful game, but you managed to make it simple enough to understand, so good job!

Hammer Stuck

That's neat ! Your take on the theme was really clever. I hope there was a tutorial because, during my first two rounds, I just kept refreshing until I finally understood what I was supposed to do. Once it clicked, though, I really enjoyed it!

Pretty fun! I really liked the old Windows-style computer vibe you created. I struggled to open the tutorial at first, and I laughed when I finally figured it out. Thanks for making me confront my own stupidity

So much fun, love the idea and very funny to watch my ship flying into space because of my own mistakes

Amazing artwork again, hope you'll be on the top again this year !

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For me this a perfect, fits the theme in a unexpected way and is so much fun. The artstyle is lovely and the extra polish are so cool (like the little characters movement). LOVE IT !

The art style is amazing, really liked the vibe !

Quite surprising and entertaining ! Always love this kind of weird little ideas, good job !

Love your visual, so cool looking ! I love the new mechanics of the bomb that break my game the more I go. Ireally like this one !

I'm not sure what I just played but I loved it, the ambiance is fantastic and you did so well with so little, really great work !

What an amazing game, I have no idea how did you make as much in such a short time it's mind blowing ! Amazing job guys.

My finger hurt but my garden is safe for now

Nice little shooter, would love to be able to see the ennemy a little bit sooner either by moving the camera or by not being this close to the character. Good job !

Short and sweet adventures, I enjoyed it but there was a lot of stress involved, too much pression 

The most active idle game i've played so far ! Love the polish of this one, really amazing !

The most active idle game i've played so far ! Love the polish of this one, really amazing !

Nice little game but there is a lot of way to cheese the intended solution I think. But very well made tutorial with the first few level, good job !

Nice concept and artwork ! The difficulty goes up so fast that I didn't had time to have a good hand on the controls but nice work !

Really nice main mechanic but I really struggle with the "positive" and "negatif" sides. It is quite satisfying too, well done !

Lovely concept, would love to be able to differentiate myself from the other clone though !

Car goes vrooooom and my carpal tunnel go bzzzzz. Funny game, would love it to be an arcade game where you need to focus on a high score and not finishing so soon ! Well done !

Wow that's an amazing game, it's outrageous that you have so few votes it is really perfect to me ! Definitely my favorite game jam game of this year ! Incredible work guys !! 

Cool little puzzle game ! The music is a bit loud though but the concept is nice

I love this game, it's so charming and addiction, I felt like a real marchant traveling in the desert with decision to make in my inventory. Would love to be able to rearange my inventory though. Very well done !

Nice little platformer ! Very good level design and curve difficulty ! :)

This one is phenomal ! So much love put in this game and it has so much personality I love it !

Fire music and addicting concept with a very nice execution !

Thank you for the feedback ! Yeah that's not a bug that's just a very poorly explained mechanics (my bad). The number is equal to the bullet's bounce, so each time a bullet bounce, the bullet get -1 bounce and the value change. I wanted to try to make some cool puzzle with that but didn't had time and it's for the better when I see that many people didn't understand because I just didn't explained it lol

Wow thank you so much for all the love ! You clearly made my day :D

Nice work ! I liked the ambiance and sound design but I think the main weak point in your game is the level design where you always do the same solutions for every puzzle (tower of clone or button + walk toward barrier) and the level are just variation of thoses two same solutions. But otherwise the game is pretty cool !

That are style is so cool I love it ! And the concept of the time loop in this style is very well executed that's a winner for sure. Amazing game congratulation !

What a fantastic story and artstyle you have ! Did you made all the assets yourself ?! That pixelated texture look neat, I wonder how it was done 

Thank you sooooo much for sharing your wisdom ! I'll do a few test to try it out 

I have a mixed review that leans mostly positive, but I think it's in your best interest that I explain it entirely :

I feel like I have a love/hate relationship with your game. The core loop is really fun I genuinely wanted to go deeper and pay off my debt. But once I entered the cave, I didn’t feel like I had any real choices to make. I just filled my inventory with two or three weapons of each type and came back only when I ran out of shields or weapons of a specific type. This way, I managed to pay off my debt without making any meaningful decisions and without getting hit even once.

Maybe the game would benefit from a payoff mechanic something like a risk-reward system or a "push your luck" dynamic. Right now, there's no real risk and no real reason to take risks. You can just return to the shop and re-enter the cave without losing any progression.

That being said, the atmosphere is fantastic! I love the art style and the sound design! (Though maybe the audio is a bit too subtle in some places like in the shop, where there's no sound when you sell items but overall, it’s very cool.)

I think you’ve got a really promising project here, and I just wanted to share this feedback to help you make it even better. Well done! :)

Thank you so much ! That's very heartwarming to read <3

Thanks for the feedback ! Didn't knew how to make the text move visible without deforming the style of the text or making it too big but your idea is very good

It's indeed a way to travel safely though the west, but ... ain't no fun if there's no danger !

Also as a wise old guy' once told me : "It's not a bug, it's a feature"

Yes the chara design is very inspired by Desvelado's main character, good job seeing that ! Or my bad for not having a style that got away of my main inspiration ... Anyway thank you !

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Also I wanted for my game a similar 2.5D style that you have with the shadows of the sprites that are projected into the other sprites and the worlds but I didn't know how to do it :(

I would love and be very thanksful to understand how you did that if you have time to explain it to me