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Concierge Chronicles - The Leisure Palace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #42 | 2.345 | 2.750 |
| Graphics | #47 | 2.452 | 2.875 |
| Overall | #50 | 1.961 | 2.300 |
| Overall Bad | #51 | 2.345 | 2.750 |
| Overall Good | #53 | 1.706 | 2.000 |
| Sound | #58 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
This years modifier was 'Genre fakeout' which I haven't used, sorry. Instead I choose some of the other ones that didn't get as many votes.
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Comments
Happy to have helped so many guests. This game was made with ai, and it really shows wink
Thanks for playing.
The current version of the game has a bug that makes it impossible to reach day 2 and the last 3 missions. Sorry about that.
I have corrected the bugs and as soon as the voting period is over I'll release it.
This was interesting, I mean admittedly the gameplay isn't all that interesting but it's fast-paced except for some slowdown going up/down the elevator. The dialogues are all on one panel and quick to read, and the concierge desk providing help is very handy!
The visuals are well done, I like the effects when mousing over an interactable object, and the little animations are neat. Though I admit even some basic music and sound effects would help with the game fell I think.
And I saw you mention in another comment that theres supposed to be multiple days, but after day 1 the stats screen just prompts to return to main menu and that was it.
Overall I thought this was neat, and cool that its a Leisure Suit Larry fangame, but admittedly I didn't find it "So Bad It's Good". Well, aside from the vibe coding and AI cover but ya know.
Good work!
Cool little game! Really interesting how this one panned out!
I liked the way the mission structure worked here. I'm not sure how engaging it would be, but given the short-ish length of the game It doesn't seem to matter. Tbh I've not seen that many point & clicks within SBIGJam so quite cool seeing this one!
I saw in the description it mentioned multi-day gameplay, but went back to the menu after day 1: Was there something I missed?
Anyways! Really cool stuff. Yeah some music and effects would probably be quite a good addition! Interesting that is may be the very first (presumably) vibe-coded SBIGJam game!
There are 13 missions in total. 10 short(er) missions on day 1, and three longer on day 2. After each day there should be a statusscreen with all stats for the day, perhaps you found a bug. I’ll look into it. Thanks for playing and thanks for the feedback.
I got the story cameos, but couldn't figure out any of the secret ones. It was kind of weird to see a game that runs on absurd adventure game logic, but also modern RPG levels of handholding. I won't say I don't appreciate it, though, because it would have been a pain without the hinting.
It's a little buggy, repeating some of the text on interactions after a mission has already been completed, some elements seem to be unused, and the hairspray is almost impossible to see, but honestly that's all kind of the level of jank I'd expect from SBIG Jam. I feel the description oversells the game- but again, that's exactly the sort of thing I'd expect from SBIG Jam.
Not sure if it's a WebGL issue, but this game seems to have no audio.
no sound in this version. It’s always hard to get the difficulty level correct when you test your own game so maybe I made it too easy. Thanks for playing and I appreciate the feedback.