Thanks for playing!
Museums and walking tours are definitely touchstones for the design. It wasn't meant to be slapdash initially, but placeholders stayed in as the scope narrowed, and honestly I think it fits well enough that I'm going to try to keep some of that energy in the final version (some buildings will need to be replaced so they can have interiors).
"an XCVG game with physical dice as a mechanic" I think that's a matter of when, not if, but on a technicality and maybe not the technicality you think.
Last day of school is an apt comparison. Closing the book on a pretty long chapter, but also moving on to somewhere (hopefully) new and exciting. Stepping back is definitely bittersweet, but I do feel it is the right decision because it does give me room to do things I'm much more excited for.









































