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Playback's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3515 | 3.363 | 3.500 |
| Enjoyment | #6251 | 2.322 | 2.417 |
| Artwork | #8161 | 1.841 | 1.917 |
| Narrative | #8774 | 1.281 | 1.333 |
| Audio | #8932 | 1.201 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must record and 'playback' loops of your movements!
(Optional) Please credit all assets you've used
https://tienlev.itch.io/slime-pixel-set
(Optional) What would you like to be called if GMTK features your game?
Josh
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Comments
Okay, okay. It's a nice little puzzle game. I kept forgetting which button was for recording and which one was for replaying my movements. It might be a me issue tho. Still, I would recommend displaying the buttons on the screen
Nice game! It took me a while to figure out the controls... nice sounds and art, the gameplay was also very smooth. Very nice concept!
I like the idea of the recording movements and playback where you can't move. I bellieve it can be put together to create a nice experience!
The concept of this mechanic is solid, even though the controls here are a bit rough on the edges. The visuals are simple but get the job done.
I almost got to the ending, but the last challenge was pretty difficult. I loved the stairs one though. Very well thought, easy to understand, and fun to perform.
A few constructive feedback points, if I may:
- A dashed trajectory of the recorded movement would be great to predict what's going to happen. It could be just for the first movement repetition, as to not trivialize the game, but it would greatly improve the first steps of the game IMO.
- When you die, your previously recorded trajectory is deleted. I think it should be kept. Sometimes I got the perfect setup, but ended up playing it a little early and went straight to the spikes.
- I know time is of the essence during game jams, but a few CC0 sounds could make the experience a lot more lively.
- Sometimes you get stuck into the "non-walkable" zone. Another way to solve this would be teleporting the player back if you don't move for x amount of time while in the non-walkable zone. The R key is a saviour, though.
Keep doing game dev! This game was fun!
Thanks for all the feedback!
Nice idea! Though the idea for a time loop has been done a lot for this jam.
it has a fun and nice idea, but it does need an ending
good game , i lake that you can record yourself and play that to get to the next point , but game needs a end (my game hasnt a end too but it is so hard that nobody never gonna findout)