The main character—an orange cockroach—is surprisingly adorable and immediately draws attention. Its cartoonish charm, however, feels a bit out of sync with the rest of the game’s atmosphere. The visual environment and music lean toward a quiet, oppressive tone with subtle Lovecraftian vibes, creating a disconnect that may affect immersion.
I also ran into a few technical issues, including some serious lag and occasional crashes that required restarting the game. One moment that stood out was a falling trap on the second map that came with no warning—it caught me completely off guard and felt more frustrating than challenging. Some sort of hint, like a sound cue or shadow, would help players respond more fairly.
Going in, I expected a light, playful experience—something along the lines of Untitled Goose Game—based on the store page. But the actual gameplay felt much heavier, with a serious tone and quiet, atmospheric music. If this contrast was intentional, that’s totally valid, but it might be helpful to clarify the game’s tone in the description. A lot of horror or psychological games use playful or misleading summaries to set up surprise or tension—those could be useful references.
Overall, this is a creative and unique indie project. The character design is eye-catching, and both the visuals and audio show a clear artistic direction. With more refinement in tone consistency, player feedback, and technical stability, the game could offer an even stronger and more cohesive experience.