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A jam submission

Vacuum PackedView game page

Entry for the GMTK Game Jam 2025
Submitted by RazielMartelus96 — 2 hours, 7 minutes before the deadline
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Vacuum Packed's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#42862.2552.875
Creativity#44803.1384.000
Enjoyment#49002.6483.375
Audio#56272.3533.000
Artwork#57322.5503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every new round, the game "loops" by having the ghost of the previous round / loop present within the game space.

(Optional) Please credit all assets you've used
Credits are seen within the game :)

(Optional) What would you like to be called if GMTK features your game?
Curiosity Core Development (Developers: Jordan, Delta, Hamunii)

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Comments

Submitted(+1)

That's a super nice take on the snake concept to be honest, I love it!

I guess I can point out I died when spawning a couple of times because my trash collector would immediately collide on one of the ghosts, but otherwise it's very great! Awesome job!

Submitted(+1)

Really cool concept ! A little hard to remember where i was at previous rounds,

but overall it's a simple and really cool game ! <3

Submitted(+1)

I got to round 5 with a score of 255. My strategy was in each loop, I would just going clockwise around the room.

I think that the idea of this game is very interesting and from the moment i read the instructions I was intruiged on how it would play out.

I am not super fond of the gameplay though. It feels really punishing that my ghost can run into my normal body and kill me, I fell as only when my main body collides with them should I die (but I feel like that may visually be hard to convey and such). I also think that that there should be some other element here to want to work towards. Maybe not a whole bossfight but different levels with unique room shapes or modifiers. Also one final nitpick is that I don't love the pixelation screen effect. I think that the game would look better without it (normal like the thumbnail, but thats just my opinion).


Still though, this was very creative and I could see potential for something really interesting. The main thing I would want added is like a way to "win" to have something to work towards (upgrades/progression). Also I think adding some more to the visuals would do wonders, like some dynamic lighting, fog, particles, etc. 

Nonetheless, Great Job!

Developer(+1)

Thank you for the review! It honestly really appreciate it. I agree with all the critique entirely, and are issues with the game that the developers realized on pretty much the last 12 hour stint. 
It is nice to see our observations being confirmed, and appreciate the time you have took to play the game and give it a rating :) 

Submitted(+1)

The game's very clever, I like it a lot. It's kind of weird (and very unsatifying) to know that the optimal strat is to pack yourself up as tight as possible. I think allowing ghost train collide into each other is very unfun, since you need to think far ahead each life and execute movement properly, even though the game's feel and design focus a lot on the *right now* (i.e. collect trash, avoid ghost, avoid wall, 2D space movement but not using grid)

Developer (2 edits)

We did debate turning off colliding during development, but when we did, it made the game quite easy (only getting difficult when you get to around 7+ ghosts on the board). 

That said thank you for the kind words, and also my co-developer (Hamunii) will be very happy you said said this, as she was on team "remove the ghost collisions" haha! 
(Additionally, I apologize but I cannot actually review your game, as I am a Linux user primarily, and don't have any emulation solution setup at the moment :S)  

Submitted(+1)

Ah, I see, I think the game's already in good shape, with that being the only complaint I have but I just only focused on that. As for my game, it's ok if you can't play my game, since building Linux version for Godot is very easy and it's on me for not remember to do it.

Good luck on your future endeavor!

Submitted(+1)

I found this game to be very solid loved the music  the gameplay took me a bit to wrap my head around but once I did it was very clever.  Great entry! :)

Developer (1 edit)

A known bug that occurs is that some of the old ghost bins sometimes remain present after a round is completed (statically in the world scene and not attached to a ghost). It is recommended to restart the game when this bug occurs.