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AjinGixtas

150
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1
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5
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A member registered Oct 19, 2022 · View creator page →

Creator of

Recent community posts

Arghhhhh COVER BLOWN!!! RUN!!!!!!

Omg how did I forgot to leave a comment on this. Prettyfun game overall tbh, you added a fun twist on that rabbit game (forgot name). Good job! 


My only gripe is that the number is kinda(?) inconsistent, sometime no number means it will move this turn, sometime it means a timer will appear sometime later for that specific hurtbox.

Simple, atmospheric, great SFX and artwork. I love that the game look intimidating at a glance but its presentation are very digestable and distinctive. I'm a sucker for the minimalist style of things but this game is also just good 👏🦭

Itch Analytics and Itch's built-in analytic page are my go-to for any analysis of the game's marketing. I'm gonna be honest, if you want to get to the top 1% of ranking, it's usually better to have just enough raters with high opinions of the game, rather than being popular during the jam's period. I only aim for traction mid-jam because I wanna practice some marketing too :)

Completely understandable, your game's mechanics are quite unique tbh, so there's no problem with these issues. I look forward to see more work from you 🦭👍

Oh that's strange, I'll check on it then, thank you very much :)

Thank you so much for your positive feed back! I appreciate it very much!


Can you tell me where did you encountered performance error and which version you were play on? Thank you!

Oh wow it's the guy that make the other popular horror game. Nice!

Oh woah!

Set aside the game and its excellent quality, finding out you're a vtuber is absolutely insane

Adding a community element into a community game jam is not the level of meta I was prepared for lmao. Good job!

A very simple concept but executed with a lot of humor in mind. Well done!

The story and dialouge take way too long imo, and the question felt kinda random. The game still has excellent atmosphere and artwork tho. Good job!

The game's both cozy and stressful, that's incredibly impressive! The art and sfx also contributed too. Well done :)

Very fun game and polished game. Suits well for a jam entry. My only gripe is that there's no way to know how much health enemies have left, and getting hit throw away the heart. 

The stealing mechanic is prob the most fun thing out of the game and I'd love to see more of it. The arena taking over half the screen doing nothing the whole game is a bit disappointing tho imo

Love the visual and sfx, very polished overall. I had to play the window build cuz my laptop can't handle the web build. Prob should keep that in mind for the future.

The little guy with his short hand is.... very not that useful, doesn't help that the enemy can take half a step forward and delete 1/3rd of the health bar.  The control and art is still very well made tho. Good job!

Pretty fun game overall. The sword hitting multiple time in 1 swing is a pretty fun trick to do lol. Could see this on speedrun.com eventually

Yeah, I was really stuck on how to make it fun at the end lol, thank you nonetheless for giving it the time :)

The game's management is great, the burger minigame is spaced so it's not exhausting to play. The progress is kinda snowbally, but it's still very enjoyable tbh. Prob speak more about myself than the game, but I skipped every beggar that come across my desk lol

The system of "deploying" cards then "sending them off" later is a tad confusing imo, and the fact wild cards still assume itself to have a value under the hood (Ex: 6 * 5 is not possible, since * assume itself to be 5) is pretty dissapointing, it could've led to many more interesting way to play the hand. Overall pretty good imo, had fun thinking of what to do next

The cooldown system is fun, though I'd appreciate it if it's more structured rather than a real-time game with literal seconds of cooldown. The game's graphic and music is very cool, but waiting for a real timer to count down(ey!) kinda take away from that. Still a very creative take on the theme nonetheless tho, good job!

I didn't quite understand how the shop work and just bought everything and start the game. Weird but yknow, pretty fun :)

Very gun game, I'm a big fan of minimalist graphics so it's always good to see game like these. The only confusing part is that dash being a purely horizontal tool and level repeating. The game over sounds is also too unpleasant imo. Overall a fun game, me like big much :)

This game is disgustingly nauseating and chaotic, on the other hand, it's so much fun throwing balls around and manage the clock. Good job!

"Cat woman will not seduce me into destroying the world" BUT SHES SO HOT AHHH

On a real note, this is incredibly impressive both in term of the product and the production scale, good to see the VERY serious team making an entry in the GMTKjam.

Good job on the narratives, I love the story, though getting to immediately retry to another ending in a few clicks kinda diminished that. For the first time play it's still really good tho. Well done!

Very fun game with both base building and tower defend. I think the "power" mechanic that power turrets is still a bit clunky, but I also really enjoy the aethestics of debris clogging up the area, very fun :)

Thank you! I'm really scared that it might be too hard lol. Thank you for your nice word 👏🦭

Aw man, I don't think I can fix that even if I know the issue before, thank you nonetheless for your time tho!

I checked it again and the tile is still visible, prob because I set the tileset contrast way too low....

Very fun gameplay wise, you could seriously expand this into a full game on itch. My only gripe is that hovering various tools (like ivory, or sparkle) doesn't state what it does. All good tho, very nice art and atmosphere!

Ouuhhhh scary ghost STOP BLOCKING MY GOD DAMN CAMERA RWAAHHHHH

Played 4 level then ragequitted. Still very polish tho, I wouldnt take point off just cuz of skill issue.

I thought auto pickup is obvious enough since theres no reason not to pickup a gun (presumably). So sorry...

Incredibly simple game loop but it's so damn fun :D I can't believe that there could be so much strategy behind just building a wheel and spin it. Nice work!

That was weird, and fun. I don't think I got much of the plot, but the combat feels nice once I got used to it. Still don't get how the healing stuff works but it seems bumrushing them are perfectly fine. Good game.

Give the same vibe militsioner does, very cute and fun, good vibe

This would've joined the rank of legendary copy pasta if it were born in 2006