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(+1)

The system of "deploying" cards then "sending them off" later is a tad confusing imo, and the fact wild cards still assume itself to have a value under the hood (Ex: 6 * 5 is not possible, since * assume itself to be 5) is pretty dissapointing, it could've led to many more interesting way to play the hand. Overall pretty good imo, had fun thinking of what to do next

6 * 5 wouldn’t work because there isn’t a number that can replace * to make it a strictly decreasing sequence. You can instead play 6 5 * or * 6 5. These would be different from something concrete like 6 5 4 and 7 6 5, as 6 5 * and * 6 5 wouldn’t get the sequential +1 mult bonus unless there’s enough context to assure that there’s only one possibility for the wild card. So wild cards have pros and cons and it’s important to know when and how to use them.