A cool story with great art and satisfying sound effects! great job!
If you don't mind, please consider rating my game as well :)
| Criteria | Rank | Score* | Raw Score |
| Narrative | #872 | 3.360 | 3.360 |
| Artwork | #3003 | 3.280 | 3.280 |
| Enjoyment | #4367 | 2.800 | 2.800 |
| Audio | #4627 | 2.600 | 2.600 |
| Creativity | #5462 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will keep try to dodge the bullet in same place , and even the player is died , it will back to the start again.
A cool story with great art and satisfying sound effects! great job!
If you don't mind, please consider rating my game as well :)
Very impressed with all the artwork and the narrative, made in just 4 days. The gameplay is pretty interesting, especially when it ramps up, but I do think the game is a little on the longer side - if it were shorter it would've felt like a tighter experience. But otherwise I liked it!
Fun little game. Particularly enjoyed the storytelling and narrative.
Was fun zooming around at hyperspeed haha.
Cute artwork, the dodging is not the hardest, but enough to keep you going
Had a lot of fun playing. The difficulty ramped up quite a bit after the first few levels!
Haha I can just sit in the corner....., OH NOO not the lasers !! I love th art and music too, specially the square bullets
That was a fun bullet hell! I particularly liked the snappiness of the movement and the art of the close-ups. i reckon a really simple area of improvement is maybe more SFX (e.g. footsteps or getting hit). Great job!
edit: on a second playthrough, I realised there are actually both footsteps and getting hit SFX but they only seem to last for the first level (a bug maybe?)
I really enjoyed the gameplay. The speed and hitbox feel were great. A static camera might help reduce visual strain and make it easier to focus. Adding clearer feedback when you get hit, like camera shake or sound effects, would improve the experience. Also, the penalty for dying feels a bit harsh since you restart from the very beginning. Overall, a solid concept with room to polish.
I wish I didn't go so far back when I died because it really seemed like the story was going somewhere interesting. I think a static camera and a focus button to move slower would have also been very nice.
Linux version works fine. Kinda disappointment that you're only allowed to be hit twice before being forced to start from the very start
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