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A jam submission

WispsView game page

Submission for GMTK 2025
Submitted by MassiveBear — 43 minutes, 11 seconds before the deadline
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Wisps's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#60332.7193.100
Narrative#64901.8422.100
Artwork#67062.2802.600
Enjoyment#67762.1932.500
Audio#90011.1401.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to loop through the same level whilst failing in certain areas to unlock new abilities

(Optional) Please credit all assets you've used
~All sprites are from domains that allow non commercial use.
Kenny.nl

~Other art done by the developer

~Comments and critiques are appreciated!

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Comments

Submitted

The art is very cute! I'm curious where this idea could go, but I liked seeing areas that I had to wait for another run to complete. It gives motivation to continue the game. Nice job ^^

Developer

Thank you Peachu! ( •̀ ω •́ )✧

Submitted

Really interesting conceptually.  I would've loved to see how it could have been implemented with more time.

Developer

Hey! Not the most original concept this time, but thanks a lot for trying it out! ( •̀ ω •́ )✧

Submitted

Interesting game. I can't say I liked it that much, but that was mostly because the controls were a bit awkward. I feel like you could make a game where the ways that you die allow you to unlock new abilities quite well. The level felt a little cluttered as well.

Also, a point of feedback, try not neglecting sound in a game. I think a single looping music track would have made the repetitive gameplay easier to get through.

I did beat the entire game, though. It felt significantly better to play once I unlocked the double jump. Definitely a good start on this mechanic, and I think you could definitely do it better!

Developer (1 edit)

Hi Lily! Thank you so much for the lengthy response! ( •̀ ω •́ )✧ Yeah, understandable, it's not the most polished one out here. But at the same time, I only had the weekend to work on it, so I'm happy with how much I managed to finish at least within 48 hours! I didn't have much time to change the placeholder assets in the level, even though I was planning for a silly little sprite character, the one I drew and as you can see in the main screens I was planning on having.

Regarding the level, yeah I ended up haphazardly placing them, because when testing I also noticed the level areas had control issues, so I had to manage on it being playable and short within the time frame. I also was planning on having some music, and a little storyline as well, but I ran out of time on that as well. Thank you for your suggestions though! I'm happy you played it and had a go at it and even managed to finish it off!

Submitted

Of course! I'm sorry if my review sounded mean - I don't want to discourage you.

Developer

No of course not! I really wanted good and critical feedback like you gave me, so I can improve better next time! ( •̀ ω •́ )✧

Submitted (1 edit)

I really like the concept. It's definetly not the most original but it's incredibly impressive!

Developer

Haloooo! Thanks a lot for trying it out! Yeah, the concept isn't the most original, and I didn't have all that time to replace the placeholder assets I kept, but hey, that's what a jam is!  ( •̀ ω •́ )✧