This is a super creative idea, although I think there's a bit too much friction in a few places. The dialogue being unskippable rather than being given to you while you play the game feels like a missed opportunity. Needing to stop to check drops every loop rather than being able to do a few loops and then check the ground for the best items. The music became grating super fast too.
As a game design I've not seen anything else like it, it's definitely got potential but I think needs to just have slightly better game feel to be less frustrating.