Balancing prices and numbers in an incremental game is very difficult, and this one has succeeded. I say this because I've also made a game like this, and your game is very fun and balanced. If I had to make some suggestions, I would recommend giving more juice to the ui, making the buttons jump, stretch, and compress when clicked and more sound effects. Good job!
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Cyclo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #767 | 3.810 | 3.810 |
| Audio | #923 | 3.562 | 3.562 |
| Artwork | #1387 | 3.810 | 3.810 |
| Creativity | #1387 | 3.893 | 3.893 |
| Narrative | #5830 | 1.959 | 1.959 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is a loop, orbits spin within orbits, generating more loops in an endless recursion. Is it a fidget spinner simulator? Maybe, I don’t know.
(Optional) Please credit all assets you've used
See description for full credits
Comments
There’s been a few incremental games submitted, but I think this is the best one. The way that the higher levels literally loop around each other is quite inventive. Suffice to say, I played until I beat it. My only gripe is that the music sounds a little bit like a corporate training video.
don't know if you can tell, but i really liked this game....
pls, GIMME MORE

This game feels like one of the best representations of the "Loop" theme I have played so far. This was great from art to audio to gameplay. Unlocking the first dimension was mind-blowing. Only suggestion I have is that a tooltip or an extended description for the upgrades would be nice. In hindsight, it took me way too long to realize what the gravity did (I had assumed the loops were moving in orbit). That said, this was a really fun and an awesome experience to play!
I have been trying to play this game for a while, but no matter what I tried, including refreshing and deleting the cache...
The error shown below :

It works after I tried a different browser, Chrome > Edge!
It's a very addictive and simple clicker game, I love it a lot, and well executed!
With a music selection and execution like this, I think I'm going to let the game run in the background as BGM for a while, like some other clicker game I used to play!
This was dangerously addictive! I kept telling myself “just one more loop” and suddenly 20 minutes were gone. The visuals and pacing were super satisfying, and the zoom-out moment was genuinely awesome. Would love to see more late-game upgrades or mechanics in a post-jam version. Amazing work for a jam entry!
Definitely a fun clicker game, but at some point I was hoping to find some new mechanics to make it interesting. Or maybe I've just played too many games with 'number go up' :P
I. Bought. Everything.
Every loop was mine. Every loop was flashing. I became the loop.
The only downside is that i would have loved for the last loop to loop in the first one, to achieve true looping.
But very great job !
One of the better clickers I have played. I think I did everything in the game (took me 32 min).
A few points:
- I would have liked a shorter transition time between dimension, there was a lot of hopping between them and that would feel better if it was snappier.
- A clerarer indication if a category is maxed out, I didn't know if I had gotten everything or not when I stopped playing.
- At the end it felt like I was just clicking all the power and core upgrades as fast as I coud. It fitting with the theme though, how the gameplay of frantic clicking from the early stages came back in the end, but strategy kinda went out the window :D
Overall such a slick game, very easy to get into and it had a great feeling of progression.
Clean and addictive game! Like the visuals and the sounds too! Awesome job!







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