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(+1)

really cool concept, way more polished than a lot of other games that I played!
Love the concept of storing and releasing time, but I would've loved to be able to use this in a more intelligent way, in the last level I didn't even use it since I thought that it wouldn't really do anything, because I would slow down the vines, but also myself, but maybe I was just lucky ^^'

Ahhh, yes, I agree that the game was not really a 'puzzle platformer', more a sort of timing platformer(which was not intended btw). Due to my planning I only had the last 1 or 2 hours for level design, and since this is my second game, I'm not the best at that either :)

I really would've liked to make more use of the mechanics in the game, since I myself also really like puzzles! I'll definitely focus more on making use of the mechanics in future versions!

Thanks for the feedback :D


(btw, you weren't really lucky in the last level, that was just bad level design :))