really cool concept, way more polished than a lot of other games that I played!
Love the concept of storing and releasing time, but I would've loved to be able to use this in a more intelligent way, in the last level I didn't even use it since I thought that it wouldn't really do anything, because I would slow down the vines, but also myself, but maybe I was just lucky ^^'
Viewing post in Essence jam comments
Ahhh, yes, I agree that the game was not really a 'puzzle platformer', more a sort of timing platformer(which was not intended btw). Due to my planning I only had the last 1 or 2 hours for level design, and since this is my second game, I'm not the best at that either :)
I really would've liked to make more use of the mechanics in the game, since I myself also really like puzzles! I'll definitely focus more on making use of the mechanics in future versions!
Thanks for the feedback :D
(btw, you weren't really lucky in the last level, that was just bad level design :))