Play game
Time to Kill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2405 | 3.125 | 3.125 |
| Artwork | #2896 | 3.312 | 3.312 |
| Creativity | #4762 | 3.062 | 3.062 |
| Enjoyment | #5503 | 2.500 | 2.500 |
| Narrative | #7068 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than manually switching weapons, your loadout is stuck in a timeloop which you can upgrade and must work around.
Leave a comment
Log in with itch.io to leave a comment.


Comments
I like the idea that the upgrades let you fill up more of your weapon bar so you spend more time shooting. Nice visuals and music, too.
I really like the aesthetic!
Very cool game! I liked the concept, but it had some flaws. The enemies were very spammed, and it felt like it was a bit too much compared to how much you're able to kill. Also I don't know if there was something I missed, but I couldn't place another bar after I had filled it and got stuck. there might be a way to remove what was on there, but I didn't find a way to
Very cool idea! You should definitely expand on the idea!
Great art style and a very unique idea!
The Idea is really clever and unique 👌 I enjoyed this game a lot and the music is great. this game has a lot of potential and you can also try to improve the visuals in the future and maybe make it a bit more clear when the player is moving and when he is not, maybe add background objects and new weapons. Overall great work
Really liked the idea behind it and the upgrade system. Its simple yet very smart/effective, wish i came up with it. The graphics follows the same concept, really simple and minimal but somehow visually interesting.
I think the upgrade system is the best thing about this. It compliments the idea of loop very well and I think that it has so much potential to it.
My only complaint is difficulty, the first wave is really hard and long and you have no upgrades making it somewhat tedius. It improves a bit in the second/third wave depending on the upgrades.
Good core concept. I like the banger music:)) It's just that, for these types of games, you gotta make it feel faster. It took forever to go to next level, and the shooting rate in the beginning is no better. Additionally, add some background objects to make the movement more obvious. Hope you do well on other games too!
Your game has a good idea, but I would add a background with static objects. That way, you can better feel the movement.