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SLOOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5077 | 2.982 | 3.400 |
| Artwork | #5401 | 2.631 | 3.000 |
| Audio | #6448 | 2.105 | 2.400 |
| Enjoyment | #7970 | 1.842 | 2.100 |
| Narrative | #8941 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must navigate a continually growing loop to survive waves of enemies
(Optional) Please credit all assets you've used
- SFX from https://shapeforms.itch.io/shapeforms-audio-free-sfx
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Comments
Hard to get to grips with, but a really neat idea! I really love how the movement works between the player and the bullets. Would be curious to see this more polished :)
Nice game, a bit hard but fun! I’m actually impressed about how you move around the shape, I’m very curious how it’s done. The camera moves a little too much for me and makes me feel nauseous, but apart from that, very good work.
This was actually quite fun! I can see where the others are coming from re: camera, but once i got used to it and took my time it worked quite well :) the idea behind this is great, and i love how the bullets curve around the donut as well. Plus the effects look great!
I reckon the camera isn't as much an issue as the size of the donut is - if it was a bit bigger, there would be a slower transition and less drastic/sharp curves that may be throwing folks off. That would also help with keeping track of where thing are, and lining up to the glowy orbs that act as your ammo too. But the core idea and elements all work, it's just fine-tuning those details!
Overall this was definitely a fun little game, and i can see this being developed further into a super neat little arcade game!
I agree - the camera was the most difficult part, but overall love the concept and the physics were super fun.
The camera made the game almost unplayable for me, very hard to know where I was going and I just died over and over again.
Really liked the art style and the mood of the game. The idea seemed cool as well, really wished it was in a more playable state.