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LoopSlasher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1238 | 3.622 | 3.622 |
| Creativity | #1391 | 3.889 | 3.889 |
| Audio | #1720 | 3.289 | 3.289 |
| Artwork | #2173 | 3.533 | 3.533 |
| Narrative | #5785 | 1.978 | 1.978 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to draw a loop in order to perform an attack.
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Very fun and well executed! I really liked how the lines have a bit of buffer time before disappearing — it allows for more creative ways to close the loop.
Very cool concept and execution. Having to mult-task dodging the bullets and attacking made it fun
Neat game! I liked having to manage both drawing the loops and dodging attacks. I think that the orange slime has an interesting role that wasn't clearly stated. The effects were nice and the sfx were crunchy which I enjoyed. It felt really polished as a whole so good job with that. I think that just having the controls appear in the game when you start would be better than having to read the description or how to play section but that's nitpicking. Overall, well done!
Very creative take on a twin-stick shooter. Controlling attacking and dodging separately turns the game into a challenging exercise in multi-tasking. Very nicely done. I do suggest adding a range indicator for the orange slime's explosions. The first one caught me off guard by just how big the explosion was.
I think there was quite a bit of confusion around orange slimes in the game, and that's my fault. Basically, I designed it so that you shouldn't loop around orange slimes (similar to how you shouldn't slice bombs in fruit ninja) or else their explosion would affect the whole screen. This was to prevent people from drawing huge loops around the screen mindlessly. Thanks for the suggestion though!
Ah, makes sense. Yeah, it would've been better if this was explained somewhere. Anyway, nice job on the game. Feel free to check out our game as well.
Cool game, showed me just how bad my reflexes are getting. Congrats on completing the jam!
Nicely done. Doing the loop and moving the guy at the same time is hard! Got to 15 kills.
Really polished game! I really like the concept, even if it’s a bit easy to create a giant loop that covers the whole screen 🧙♂️ Great job!
Yeah, I think some other people noticed this issue too. However, I did add orange slimes, which is a special type of slimes that prevent you from drawing a loop around or else it would explode. It's just that they start appearing after 1 minute and 4 seconds in so many people didn't even get to see them or know what it does. Thank you for playing though!
Nice game, good job!
Very Fun to play ! Closing the loops felt satifying and the game is very polished the gameplay is a good take on the theme !
This felt so smooth and polished! I love how buttery the loop drawing mechanic is. I had some difficulty with successfully closing the loops whenever I drew them -- had to redraw them often with my mouse, but it could also be me just being bad at the game. It's really fun and I love the animations! Great job!
I loved the player animations. It all felt really polished. Probably the most polished draw a loop style game i've played so far (and I've played almost 100 games so far 😂). My only nitpick is that you can pretty much just start drawing a loop the size of the entire screen, and wait until theres a bunch of enemies then complete the loop, so it makes the game a little too easy. That could be fixed really easy though by just making the loop start to disappear after a set period of time. Overall really nice job!
Thank you, I appreciate that! Talking about the loop that covers the entire screen, I did think about that problem too, but I solved it by making it so that you cannot loop around orange slimes since they carry bombs (just like how you can't cut a bomb in fruit ninjas). However, the orange slimes only start appearing after 1 minute and 4 seconds, which is where the main 'melody' of the song I made starts, so I think it might be why a lot of people didn't even get to see them.
Really fun game to Play. Everything seemed really polished! It reminds me of a google doodle game I played once.
Fun to play. Great job!
Pretty fun and perfect for train coordination and draw circles with a mouse XD. Good job :D
Closing the loop felt satisfying! My hand coordination is not the best so I had difficulties moving the player while hand keeping an eye out for the enemies ahah, but I had fun playing your game! Our games are really similar ahah!
Great job!
Simple but effective design! Smooth gameplay, satisfying sound design, and cute artwork. Well done!
Realy cool game!
Haha, this is very fun game. It has this feeling that even if there are 10 slimes you can still win with a mega circle - and when that happens it really feels awesome. Very cool entry!
I like those effects it really good.
If possible, can you please vote my game and leave a comment too?
Ouch - That BOMB guy hahaha.
I didn't know you could roll until i re-read description. Or that it wraps around like Pacman.
That was super fun. I wonder if an always on trail is better than left click. Just a thought.