I like that there are multiple difficulty levels and a short cutscene at the start of the game! I'm mostly confused about what the ink color is referring to in the manual, since every time I open the notebook it seems that the ink color is black. It also took me a while to understand what it meant by "note color" (the notebook cover color). I'm also confused about the note to the left side of the room that keeps saying "Cut the green wire" on the "easy" level. It seems to have no correlation to the instructions of the notebook? Otherwise, I enjoy the puzzle-like experience of this game and the atmospheric design a lot! I believe that with some improvements made to the clarity of the instruction manual, it can be an even stronger game! :D
Claire Kim
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This is a great game with a wide range of excellent features! The story and writing is immersive, the art is really cute, and the battle gameplay with the cards is a cool system. I did find myself getting a little overwhelmed by the amount of tutorial text that would appear in tutorial sections -- I couldn't memorize everything that was being explained, but luckily I was able to kind of learn as I went along with the game as I played. Amazing work, you got something really special going on here! :D
This is a clever way to interpret the theme of the game jam! :D I was initially confused about how to play the game when it first started up, but I managed to catch on pretty quick after a couple rounds and especially enjoyed trying to figure out what the emojis meant. The timer in the corner and the record in the lower right corner of the highest level achieved is a nice added feature!
Nice work! I like that you have a limited amount of time per level to fill out words. Not being able to remove letters that you already clicked increases difficulty in an interesting way! I think the game would benefit even more if there was some audio -- like a noise to indicate that time is running out, clicking sounds when interacting with the UI or the letters, etc. I had fun with this! :D
WOW. This is so polished and clean and wonderful. It's extremely clear from the beginning of the game what the player has to do and what the controls are, and the buildup to higher levels and more tasks is paced perfectly. You guys really encapsulated the "countdown" theme in the most perfect way possible!
Smooth player movement, impeccable sound effects, beautiful music (the song that plays when you first talk to Alder is so good), character sprites and portraits, and I love the mini-games for maintaining the clock + increasing the timer with each completed task. It's a fun game and I would buy it if it was released as a full game in the future! <3
I looooove how this looks! I've never seen a game like this before in a game jam, and the characters are so cute. I'm excited to see how it progresses as time moves forward in real life. I can't believe it was made by one dev, wow! The only issue is that the game does lag quite a bit for me in framerate and the audio keeps stuttering, which is a shame because I would really love to have this gorgeous game run more smoothly on my PC. Nevertheless, I love how this turned out!
I love the art and the unique concept for this game! It seems to display best in full screen mode (at least for my computer), the smaller window view cuts off some of the borders of the game. Watching the numbers go up is so satisfying, and I like having a rival to compete against in terms of net worth. I think the gameplay would improve even more if there were more explanations included for what each power-up does. I only saw the name of each power-up. Adding small sound effects for clicking buttons on the UI would be cool, too! Amazing work, beautiful art and super creative!
This is a really beautifully polished game! The visuals and sound make for a satisfying experience, and I love the retro theme that's going on. Initially I wasn't sure what buttons to press to move around at first (other than X), and it can be sometimes hard to tell where my character is on the board during gameplay battle. All in all, this is really cool!
I really like the concept of having minigames in each track level -- specifically the variations of different "dodge these obstacles" types of minigames that you have going on. And the pixel art style is so charming! I think you could improve the experience even more by adding some sound effects, background music, and switching up the level design for each minigame (such as the one in level 2 where you press space to jump over hurdles -- I believe I had to repeat that exact specific one a few times in that level). Great work!!!
Cute game with awesome visuals and character designs! I like the map design and the simple loop back to the beginning of the level whenever you die. I felt that the player movement of the hamster and the enemies were a bit slippery/unsteady, and it would be nice to get some visible/audible feedback whenever bullets make contact with the hamster or an enemy! Also a volume slider would be useful. Nice work!
The simple mechanic of trying to desperately cling onto fading memories by frantically tracing them before they disappear...it makes you feel for the character without needing to read a word of dialogue. Very good narrative! I recommend having a continuous looping track for the record player (music box sound), as the constant fading in an out of the track can be distracting. Great game overall!
Super creative and unique use of the theme this year. The tutorial was really helpful and I loved the visual aesthetic! It's a difficult game in a fun way -- though maybe making the food symbols on the chefs a little more visible could help? I kept getting them confused with each other. Otherwise, 5/5 amazing game! :D
This felt so smooth and polished! I love how buttery the loop drawing mechanic is. I had some difficulty with successfully closing the loops whenever I drew them -- had to redraw them often with my mouse, but it could also be me just being bad at the game. It's really fun and I love the animations! Great job!
This was so cute! I like how you just keep going and going as long as you can and get results at the end with your stats displayed. The graphics are SOOOOO adorable and everything is so easy to pick up and get started on playing right away. Music is wonderful too! It would be cool to see an extra timed mode if possible to see how many stitches/rows you can get done in a minute or something. Amazing game!!! <3
This is a really creative concept! I like how easy the controls are and how intuitive the gameplay is. I'm not quite sure what the "total difference" score refers to, but I believe that I try to match the colors until I eventually build up to the shade indicated with the eyeballs. It's really cute and quite a tricky game!
THIS IS SO FUN. I love the way that the rooms balance each other out with their features, and the space and resource management makes it super fun and also makes replayability that much better! Not to mention that the excellent pixel graphics and sound heighten the experience! I also love the way that you wove the story into the game mechanics by slowly unraveling the lore bit by bit. Fantastic work!
THIS IS AMAZING!!! You've made a game that is so perfect and polished all-around in every single rating category. I wish I could keep playing it in an endless mode. The mechanics are buttery smooth, no bugs, the sound design and music is so satisfying and adds to the game feel, the graphics are so clear and simple and full of character -- I could go on and on. Thank you for making such a fun and addicting game!!!!!
This is such a visually adorable game! I got to the part where I found the antimatter in the front of the train next to the engine and it blows up -- I tried to go back there when the day looped to stop the soup from spilling, but I got stuck and I'm not sure how to progress the storyline next. I like the sound design and the 3D graphics, as well as the cute interactions between the characters!
This is really addicting. I like the concept and the way that you can add upgrades every round! It's quite mesmerizing (and terrifying) when the ball rapidly speeds up and you see your life flash before your eyes before it gets to you. Also extremely satisfying when you proceed to the next level! <3
This is such a cool concept! I love that you are limited by the code line quota. I'm really bad at coding and have always wanted to learn, so making it into a game like this with such cute graphics and sound design makes me actually interested in learning to code! It's a difficult game in a good way, it makes me want to keep playing to get to the last level!
EDIT: A couple friends and I have been trying to crack level 3 but to no avail. Anyone else stuck? T_T
EDIT 2: I DID IT I SOLVED LEVEL 3 OH MY GOD
THIS IS REALLY GOOD!!! It has such an addictive gameplay loop and everything about it is so appealing to the eyes and ears. I love the concept, the visuals, the pixel graphics, the music, the sound, and the simple UI (tutorial, pause menu, volume slider) makes everything so easy to understand and accessible.
The only thing I'm confused about is what exactly the "ZOOMIES FULL! CHASE YOUR TAIL!" meter means -- I understand that filling up the meter with bones gives some sort of boost, but I'm not sure what the effect is supposed to do. It seems that you try to touch the glowing end of the tail -- are you supposed to round up the squirrels with the tail and close the gap by touching the end of it to destroy all the squirrels within?
Ultimately, this is such a lovely game and I'm having so much fun playing it! Thank you for making this!!! :D



