I quite like the art direction of this! Sad to say it's a little undercooked on the gameplay's side, but I can see a lot of potential there could've been. For instance, the minotaur's attack being a sweeping motion could've been turned into the "looping" mechanic of the game, say manually swinging with your mouse or something of the sort to do damage would've been a cool addition. The door you can spend currency on made me excited thinking there was more to the game that meets the eye, and there most definitelly could have been with a bit more cooking. The theming itself and the cool writeup in the description are very nice and could've lead to some neat stuff down the line. You had a cool idea and I'm sure you'll get to realize more of that potential as time goes on in future projects!