Super polished like usual and a cleaver idea! The way the skulls forces you to your inevitable doom is good, much better than a "moves left" counter or something, and more original than having something like the Balatro "minimum score" requirement. I really liked the character bouncing around too, adds a lot of charm. Only complaint is that for me the ending felt a bit slow and painful since I never managed to finish what I was building, but that might just be a skill issue.