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Wait, is THAT me?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #14 | 4.571 | 4.571 |
| Creativity | #465 | 4.214 | 4.214 |
| Audio | #571 | 3.714 | 3.714 |
| Narrative | #996 | 3.286 | 3.286 |
| Artwork | #1870 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 60s, a time clone of yours will spawn. This copy will reenact all of your actions from the previous iteration. This effect stacks, making older clones loop the same behavior until the run ends. This effectively makes all previous versions of you be stuck in time loops.
(Optional) What would you like to be called if GMTK features your game?
papergod
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Comments
Your Average rank is #300 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
its fun but i couldnt equipt a different weapon
try pressing 2, 3 or 4
Well made game, I like the soundtrack but I would like to see more done with the assets and artwork. #runs smoothly as a whole, however - I did encounter a few bugs of enemies just spawning on top of me out of nowhere, and the climb in difficulty happened very quickly. I went from having 1/2 enemies per room to like 20 in the next room over all at once, and it made it feel a little unbalanced.
Thank you so much for playing! Enemies USUALLY spawn in places you can't see, making it more immersive. The only enemy that spawns on top of you is the boss. Also, having more enemies should be ideal as the Sword and RPG really help out with AOE.
This is my favorite game of the jam so far. I enjoyed it's replay ability. Also the way the looping theme is used is great.
tnak youu!
This is a solid game, for real!
thanks!!
I like the roguelike elements of the game. It's pretty satisfying, going on a killing spree and collecting XP. It would be nice if enemies didn't just spawn behind you without audio cues. Good job on this, very impressive doing this solo in 4 days.
thank you! I will fix the "enemies from behind" issue after the jam ends. thanks for playing
damn, that's so good man!
by far highest enjoyment soo far cant belive you managed to build an fps in 4 days this is soo impressive and doing this idea in an a fps is by far the funnest take i played soo far in the jam
smoothes controls feels the best to play this coming from an fps god
I'm glad you liked it!
by far highest enjoyment soo far cant belive you managed to build an fps in 4 days this is soo impressive and doing this idea in an a fps is by far the funnest take i played soo far in the jam
i love this game (❁(❁´◡`❁)
Gave live feedback, but everything about this conceptually is, bar none, the most fresh and original take on this Loop theme I've seen yet. Incredible idea, great execution, can't wait to see what you come up with next.
Extremely fun to have 48 rockets per click and then each bouncing 35 times! At least it didn't crash! Other than that it was SO FUN to play and i can easily do a marathon on this.
Nice Game
thank you!