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LoupeHole's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5917 | 2.746 | 3.500 |
| Enjoyment | #6861 | 2.157 | 2.750 |
| Artwork | #7139 | 2.157 | 2.750 |
| Audio | #7484 | 1.765 | 2.250 |
| Narrative | #8779 | 1.275 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is interesting.
While I do prefer escape rooms having multiple objects and figuring out what to do with it. I do really like the concept of being able to zoom further into an object and finding more things within that object.
However, I do have issues. First of all, while I do like this concept, I think a big issue with it is that it doesn't give a good visual as to how far you are into finishing the escape room
In a normal escape room, most items have one function in the room and once they are used, they aren't used again. This allows you to easily cross off what you have and haven't used yet and give you a better visualizer for how much longer the room may take. With this approach, of you constantly getting more stuff to keep zooming into this crystal, it isn't clear how close you are to actually finishing the game. Which can make someone want to quit if they don't actually feel like they are making any real progress.
Second, some kind of explanation as to why you are there and what you are trying to do there, would help me be more interested in trying to get to the end of the game.
Third, some kind of music would be nice, in addition to clicking of the buttons for the keypad.
Now on to the actual things in the game.
Finding the spot to crack for the crystal was hard for me to spot and not super clear that that was a thing to click on. I think this is because of how out of the way it is. Which isn't a great start to the game when the player is still trying to figure out what they are supposed to be doing in the game.
I only got to the morse code puzzle, but the crates doing something when you click on them, but also not doing anything at the same time seems like not a great idea if they don't do anything by the end of the game. But if they do something then it probably is a good idea for them to be clickable.
When you open the safe, right clicking closes the safe and you can no longer open the safe with the old code. At least to me, there doesn't appear to be a way to see both pieces of paper in the same playthrough when you open the safe for the first time. And this means that you can't view the paper again, which isn't great considering that one of the pieces of paper, is a solution to the next puzzle. So that would already be bad however, you can open the safe, right click without clicking on anything, be unable to open the safe again, and did not pick up the 2x upgrade, softlocking you.
The code should be used to reopen the safe again.
When it comes to moving the gems around, its pretty clunky. It doesn't feel very satisfying to click on the edges of them and move them around. I think it would have been better to have it so, when it hold down the mouse button, the gem moves to your cursor, and then when you release the button, it no longer does so.
That would have felt better.
In addition, it did not seem like you could move the gems downwards, which was annoying
Lastly, I could not solve the morse code puzzle. I did not understand what to do. I woke all the gems up and was able to move them. But moving them upwards didn't seem to do anything, as in, they would move up and then move back down and that's it.
Also, the smaller gems could go into other bigger gems, which I don't know if that was intentional or not, but given how buggy it was when trying to move the bigger gems with multiple smaller gems inside of them, I'm going to assume it wasn't.
I think some kind of hint similar would have been nice about the smaller gems and what to do with them would have been nice.
Most of this game was inspired by the Myst games, the puzzles are mainly about figuring out what things do and how they affect other things. I guess it's not a kind of game that's suited for everyone, but thanks for trying it out, it's good to have some fair criticism.
Okay, I see now that the crates are used in order to re open the vaults.
Then I think that the crates should be opened when you type in the password. Because it was not clear to me that that is what the crates were being used for.
But when it comes to moving the gems downward. Yes, you can tap on the main part to move the gems downward, but once you are able to move the gems around all directions, I expect to be able to move the gems downward the same way. It isn't super clear that you are supposed to tap on the main part to move them downwards as the actual way to move them.
Really cool idea, the puzzles were interesting and fun to solve. I had problem moving the blocks in the jewel tho :/.
I liked the concept, but moving around on the higher zooms got frustrating. Zooming in and out helped with navigation, but the camera sensitivity felt off when zoomed
Nice! I did get stuck on the morse code lol, but otherwise a neat game!
Nice! I did get stuck on the morse code lol, but otherwise a neat game!
I love your puzzles design, I guess I've managed to went quite far, good job!
Cool game! I liked the puzzle design, some of them were very interesting! I like the idea of using different magnification levels to encode all of your puzzles into that single gem case. I did get stuck on the Morse code puzzle, but from what I managed to get through, these were very well thought-out puzzles. I did feel like the game was lacking on the audio side a bit. Great work!
A really nice puzzle game. I'm kinda dumb and got stuck on the morse code part lol