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namethinkergames

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A member registered May 20, 2024 · View creator page →

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That's a really nice puzzle you got there! Well though levels along with nice onboarding guide at the top of screen when new mechanic introduced!


Great job!

Really nice art style you got there, like how cohesive it is :)
I was stuck on laundry quest for a bit, as I didn't get how to complete it.


Great job on completing your game!

Simple but fun, very fitting for this theme of jam!

Great job on completing your game!

Simple but really fun! Took me a bit of googling to complete :) Great work

Thank you!

Thank you!

Thank you!

Thank you!

Nice menu you've got there! Game mechanic is very chill! Remind me of Talos Principle a little, with those connectors emitting light :)

Good job!

Thanks, for sure, will rate yours as well :)

Thank you!

Indeed if he spams the darkness it may get a little tricky :)

Thanks for playing!

Aww, that's really tough platforming! I guess to much used to bumped coyote + jump buffer times from playing so many platformers on jams :)

I really enjoyed the music tune, fits the game perfectly, rising lava also adds sensible urgency,

Good job!

Nice projectiles and idea for this theme! I've spent like almost 10 minutes playing it :)

You may want to bump complexity a little, projectiles really too powerful, maybe adding cooldown to them, will make it a bit more challenging. 

Great job on submitting your game :)

Thank you!

Sure, your game is really nice! rated!

Sure, have you submitted it for GMTK already, could you share a link?

Thank you!

Thank you :)

Love that it's possible to score an own goal :)

Probably can get a WR in this :)

Nice take on a theme! Great controls and general game feel!

Thanks for playing :)

Always like to see an FPS on a jam.
I found it a bit difficult to precisely aim falling cube, I'm able to rotate it so it get's bigger when it falls, but I can't really precisely land it to the red button, without going back and force. Could be cool, to draw a line from the center of a cube all the way down (and even up) so player can see where it's going to land.

Good job though, I know it's rather challenging to build a 3d fps game for a jam :)

This is awesome! Sounds are on top, it really nice to try and deduce what weight every head has. 

Great job!

Thanks a lot for playing :)

Nice visuals! and cute little game,

Good job!

Good racing controls. I was only able to complete 4 putts :(
Great job on completing your game!

This is so cool! lose animation is just hilarious! Great job

Thanks for playing! Deck builder ui was rushed in last few hours... I'll try to address it first for the post jam.

Thanks a lot! Will do our best to continue after jam :)

Thanks a lot!

Thanks for playing!

Thanks a lot! Sorry about that, it was rather rushed, and paper work in reverse (eg placed if placed on your first slot, will take last card of opponent, which is a bug :( )

We will do our best to keep up development after the jam

Physics simulation is awesome in this game, you've done a really good job. Game itch page also look amazing, adding load time and play time adds a nice touche!

Great job!

Really challenging game! It's fair that getting bigger by consuming burgers tweaking jump ability a little (eg jump force seems to be lower I guess). Unfortunately I wasn't able to pass through 2 level, though the take is interesting on platformers in general.

Awesome game! Puzzles are well thought. Thanks for adding guide, I know there was a tiny issue with mouse icon, but it's still simple to understand once you start playing!

Great job!

Very nice concept, of scaling level to complete it.
On one of the levels, I was able to tilt level so much, that flag dropped from the top platform (while it was moving) colliding with the flag completed the level, not sure if it was intended to complete it like that lol.

But I've enjoyed this game :)

Nice to see another card game on a jam!
I was only able to clear up to level 5 than ran out of cards :(

Though really good take on the theme

Interesting concept :) Getting physics right is quite hard here, though after some trial-and error and pretty much brut-force (scaling and shrinking in certain positions on a plate) I was able to complete it :)