That's a really nice puzzle you got there! Well though levels along with nice onboarding guide at the top of screen when new mechanic introduced!
Great job!
Always like to see an FPS on a jam.
I found it a bit difficult to precisely aim falling cube, I'm able to rotate it so it get's bigger when it falls, but I can't really precisely land it to the red button, without going back and force. Could be cool, to draw a line from the center of a cube all the way down (and even up) so player can see where it's going to land.
Good job though, I know it's rather challenging to build a 3d fps game for a jam :)
Very nice concept, of scaling level to complete it.
On one of the levels, I was able to tilt level so much, that flag dropped from the top platform (while it was moving) colliding with the flag completed the level, not sure if it was intended to complete it like that lol.
But I've enjoyed this game :)