I really like this idea.
I think the UI holds this one back the most. I clicked a handful of different times, and didn't get the results I expected. If you flush out this game and polish it, it could go wild!
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Break Out (Web)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1155 | 3.900 | 3.900 |
| Creativity | #3774 | 3.300 | 3.300 |
| Audio | #3806 | 2.800 | 2.800 |
| Enjoyment | #4895 | 2.650 | 2.650 |
| Narrative | #5089 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fallen In a lonely Looped world. You are trying to Break Out the Loop by using the Loop!
(Optional) What would you like to be called if GMTK features your game?
@AntaresA @kolacola
Comments
What an interesting concept for the game jam! Just some suggestions for improvement:
- It would be good if there are some special cards. Exp: Poison (poison enemy and deals x damage to the enemy), Burning (same as poison), or some skill cards like turn speed x2 so your unit will perform the action twice before the enemy perform once etc.
- Unlock different cards after each battle. After defeating an enemy, allow player to choose maybe 1 out of 3 cards and they can use it for the rest of the battle etc. This introduce progression and the more you progress, the stronger you are and maybe you can combine different moves to make combo etc.
Overall, its a very nice game with amazing idea and you did a very great job!
Nice game! I could have used a little more variety in cards or been able to more freely swap some things but great idea non the less!
What a lovely idea! I absolutely love the art in your game! It's a bit of a shame that the start menu feels a bit unpolished, I think themed UI buttons would have made a world of difference in terms of the first impression. The timer slider could also go from 0.3 to 2 secs instead of 1 to 5, 1 still feels a bit slow, especially when battles drag on :) That said I really like the idea of the game, and I hope you develop it further. Keep up the great work!
Thanks for playing the game and leaving the feedback!! I am glad you like the game idea and surprised that you found 1s is still too fast LOL. When I test run it, I had to enable a debugging pause button xD. We are planning to expand the game content and revisiting design after this, and also seriously consider all feedback! Hopefully, we'll bring y'all a full game in the near future!
I like sound when slashing and mechanic not difficult to understand.
If possible, can you please vote my game and leave a comment too.
Felt very slow to me, but I hadn't realized what the speed dial actually did for a while. Even past that, the gameplay admittedly feels kind of shallow with everything revolving around the same few basic cards, and only being able to attack two times a turn at most (strike + rewind) made fights take a while even with the speed-up. Good art with some fun ideas- if you want to do anything with it after the game jam, it could make for a pretty good deckbuilder. Some SFX would go a long way, also.
Creativity: Awesome idea, and well executed
Enjoyment: Fell good to play, and was easy to understand after you get the hang of it
Narrative: Has some, but is lacking any depth
Artwork: Awesome! Looks great
Audio: Music is great, but some SFX would be nice to break it up.
All and all, a fun game, but there is some room for improvement. However, the dev set out to create a game, and they accomplished that goal. I'd give it a 7/10
Great artwork and cool concept. I literally got stuck in like a ten minute loop on a single battle though LOL I must not have understood the mechanics correctly
great game! my game shares some mechanics with yours, but takes a different approach.



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