Thank you!! I'm glad you enjoyed it.
SoftServeDemo
Creator of
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Thank you! Rockets deal more damage when you redirect them, so a lot of it is balancing how much you're getting out of each individual rocket. I might've made the trash spawn rates for the early game too slow, though- they hit max spawns after around 50 are destroyed. Either way, I'm glad you liked the game and the art!
Very fun! I did get my first win by just hugging the left wall, though. As well, while the limited palette for the artstyle is very striking, it did make it hard to tell what actually can or cannot knock me down- some of what I thought were projectiles turned out to just be background decorations.
Nice stuff either way- rocket shoes is a very creative take on the prompt!
I think there is potential for an amazing game here. Genuinely the most interesting tower defense concept I've ever seen. However, rats dying feels unfulfilling, and running out feels really easy for a slow, painful, and inevitable death. It also makes the items that upgrade them feel meaningless. I would absolutely love to see this improved upon and fleshed out, though.
There is a very, VERY good idea here that I'd be very interested in seeing fleshed out. As is, though, the difficulty feels very overtuned- getting even a few boxes can be pretty hard, let alone eight, and controlling the ship is far from smooth. Aiming the cannon is really difficult too, and the entire time, you have to worry about bumping into a rock at a weird angle and getting your health shredded. Very well put-together though. I'd love to see it expanded upon.
Honestly, more than the circular path, I was fascinated by the towers breaking down and the enemies defeated acting as "currency" for unlocks. I managed to hit 235 enemies defeated on one round. I feel like enemies shouldn't have been allowed to spawn as close to the cities as they can though, and the city position randomization can be similarly weird- my 235 enemy run had both cities next to each other, making things much easier.











