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Thank you for your interest. We wanted something upbeat and sounding artcore with a sense of progression (like japanese schmup) to keep the player engaged. As we started the jam very late and didn't managed to get in touch with a compositor, we free soundtract from MusMus, an amazing japaness compositor.  In this case we used Diastereomer.

Ah that's a shame, hopefully next time, it really looks like a project any composer would be excited to work on! Would love to hear your thoughts on how we implemented the looping enemies mechanic in our game!