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A jam submission

Shifting CavesView game page

Puzzle Platformer where the map shifts in a loop
Submitted by yassien1 โ€” 3 days, 3 hours before the deadline
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Shifting Caves's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25203.6003.600
Enjoyment#43672.8002.800
Narrative#55882.0002.000
Audio#56602.3502.350
Artwork#83971.7501.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the world changes on a loop, use it to your advantage and escape the caves!

(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/2d/gui/icons/fantasy-pixel-locks-and-keys-285104
https://assetstore.unity.com/packages/tools/gui/timers-made-easy-lite-212589
https://freesound.org/people/knarmahfox/sounds/72146/
https://freesound.org/people/axilirate/sounds/592346/
https://freesound.org/people/ironcross32/sounds/582906/
https://freesound.org/people/Soundwarf/sounds/387533/

(Optional) What would you like to be called if GMTK features your game?
yassienE4935

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Comments

Submitted(+1)

Pretty interesting concept with great execution. The movement sometimes feel a bit hard to control but probably im just bad ;P Overall, great job!

Submitted(+1)

Interesting mechanics, some cool application. Was pretty fun but the labyrinthine levels were not so fun, since most its challenge being navigational instead of the previous reflex check. The audio got quite repetitive

Submitted(+1)

Very cool idea, As others said, the abyss levels are very cool and unique, the labyrinth can be a bit confusing. A timer would help a lot, using the music as a timer works, but the track can get a bit repetitive over time.

Otherwise really fun, I think you can do more with that concept!

Developer

Hi,
first of all thanks for. you comment,
just one question, do you not see the timer in the top left? because many people asked for a timer when there already is one which confuses me

Submitted (1 edit)

Okay, I looked into it again, the problem is: there are twofull screen buttons, overlaping somewhat. One only centering the game, one achieving proper full screen.. When using one of them, the timer is not there, with the other one the timer is visible and functioning :)

I think this might be a UI scaling problem or something with how itch handles the web game. I have the feeling like ive seen this issue with other games as well, making some UI awkwardly placed. What I dont understand is why the key counter is visible even if they are also UI elements, so maybe you can see what the difference in their implementation is.

TLDR: There are two fullscreen buttons overlaping, one leading to your timer being invisible.

Submitted

To add: I tried in on another display and there both worked, just with my larger display the unity intern expand button caused this issue, so you might not be able to see this bug as it depends on screensize and/or resolution, so absolutely not your fault for missing that :)

Developer

if your curious the reason is I use the units ui toolkit for the key counter, but a canvas for the timer,
thanks for debugging it tho helped a lot

Submitted

Ah I see, yeah that will probably be the reason. You might have to look set how the canvas scales, I think scale with screen size would be the solution here

Submitted(+1)

i like the movement, I found the levels with the abyss mechanic more fun than the large ones because i got lost a lot

Submitted(+1)

I like the idea, but I think it slightly lacks in execution. I feel like with a better controller and some more indicators of the loop timers, I think it could become a really fun platformer.  I can't comment much about graphics and sfx, other than that I hoped they would be more polished. I can say, though, that I did have fun playing the game, and I think there is potential, just needs some more work

Keep up the good work!
6.5/10 ^^

Submitted(+1)

Cool idea but it's a little hard to gauge the timing of the loops

Submitted(+1)

A little loud, but still a very nice idea behind it. Was also fun to play ๐Ÿž.

Submitted(+1)

Nice idea.

 I would sugest having a timer or something that lets you know when the loop is going to change. and having a way to know how it is going to change.

Submitted(+1)

The art is simple, but the gameplay and concept are very fun, works really well too!

๐Ÿ‘‹ Hey!

I just played your game and I really enjoyed it — it was fun and engaging, They are some errors but It's cool! ๐ŸŽฎ

I wanted to share my game with you too — it's called Jumpimal ๐Ÿพ

It's a cute and fast-paced jumping game I made during GMTK Jam.

Iโ€™d love to hear your thoughts if you get a chance to try it!

Iโ€™d also be happy to give more feedback on your game if youโ€™d like.

๐Ÿ”— [https://coder-py-exe.itch.io/jumpimal]

Thanks a lot, and best of luck in the jam! ๐Ÿ€