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Ouroboros Defender's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #288 | 4.302 | 4.302 |
| Artwork | #527 | 4.208 | 4.208 |
| Enjoyment | #672 | 3.849 | 3.849 |
| Audio | #1280 | 3.434 | 3.434 |
| Narrative | #2527 | 2.660 | 2.660 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a tower defense where your towers loop around you, making so you have to dodge the bullets too
(Optional) What would you like to be called if GMTK features your game?
Glub Team
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Comments
Nice Artwork
Thank you, I'm glad you liked it!
VERY nice! I love how we both went for a loop + tower defense and ended in a totally different direction, well done
A simple gameplay well implemented will always be good. Love the idea of turrets hitting you so you avoid spam buying them.
This has some really clever game design! At first, I wasn't sure how to feel about the turrets being able to hit you, but then I realized the cleverness in it: because you want to fight enemies, you buy more turrets... but because the turrets hit you, you want to spend money expanding the snake instead instead of getting really good turrets that autotarget... but because the snake expansion gets more expensive, it's riskier to have the snake get hit... but because its riskier to have the snake get hit, you have to buy more turrets. You get put into a constant decision making loop that's fun to manage! I also really enjoyed the art style, and I think this is a polished game overall, although its missing some things like main menu music and some effect when enemies die. Overall, really great job and some impressive game design!
Its so cute and Fun!! I Like Loop snake wall!!
Awesome! Love the mouse :)
Two bugs I found:
Hello, thanks for sharing with us, this helps a lot! If the enemy was the ghost, he is one of the enemies that was intentionally made to enter the snake and be able to kill the player, some people actually thought it was a bug (but there is really no way to know what he does in the game, maybe I will put a "bestiary" on the page)
Ah you’re right, it was the ghost. Nevermind about the first bug then, good to know ^^
Here’s my high score so far. The best strategy I figured out so far was only buying bouncer guns and having the snake shrink on purpose, as it would let you collect coins more quickly. The bouncer also seemed like a good deal that keeps up with the growing enemy numbers well and is easy to dodge.
I played the game a lot and will be back to play more! It’s super fun already and I would totally buy a full version on steam. ;)
Wow, that's really impressive! Most people I've seen play haven't even gotten close to 3 minutes (I admit the game is a bit difficult, XD). Thank you so much for all the feedback.
You’re welcome! Thanks for making this sick game :)
Incredible and super addictive game, I love it!
The core concept is super clever and engaging, and the music and art is top notch as well. I especially loved the super lively animations that had a ton of personality.
One mechanic I think you should remove is having the aim-turrets trying to avoid shooting at the player – in practice it actually just made dodging much harder (and sometimes a bit unfair) as you could no longer predict the shooting patterns as well. I also don’t think you need this feature, as it takes away from the otherwise super clean gameplay-loop of having to dodge your own turrets.
The game play is pretty perfect otherwise, but I would also love to see some economy boosting turrets (like one that drops gold on kill or one that’s just another well) added as those kind of shenanigans are always super fun in tower-defense games.
Really happy you liked it! Thanks a lot for all the valuable feedback in the comments! The aim turrets actually try to predict the player's position based on movement, but we will consider testing out making the turrets just shoot straight at the player.
really great art, ive seen various games about ouroboros in the jam but this one is the most fun
A really unique and fresh take on the tower defense genre, with the ability for your own bullets to hurt you making the genre much more active. I really liked the concept, and some more polish is all what this game needs.
What a superb idea. We had a similar thought about making a tower defense with a loop around the thing you have to defend, but this bit, where you have to avoid your own projectiles, is a stroke of genius. I really like the core loop. Great job! :) Please work on this further!
Easily the best submission I've come across thus far, and one of the only ones I'd bookmark so I could come back to play later. Absolutely love the core mechanics and art style. Music and audio is solid. Well done all around!
Really happy you liked it!!
You made my day❤️
Reviewed on Stream: https://www.youtube.com/live/qmE3TfBP5F0?t=8455s
Oh my god this is a genius idea, so much fun! I love the rat!!!!!!!! and I keep dying because of my own weapon hahhah
Sniped myself with a proton cannon. Would do it again.
Actually really like the design and how the weapons are an advantage & a danger. I'd play this in a full release
We are very happy that you liked it!!
Super creative concept! It's pretty difficult but very fun!
A great game. I gave 5 stars in Creativity and 4 in Enjoyment. Good job!
My first perfect score in all aspects and my favorite game from the game jam so far. AMAZING JOB!
Thankyou so much !! <3
I love this. It's such a cool idea to be able to get hit with your own bullets in a tower defense game. I played this for a long time!