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Rumor Mill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #819 | 4.067 | 4.067 |
| Narrative | #1204 | 3.167 | 3.167 |
| Enjoyment | #1735 | 3.467 | 3.467 |
| Audio | #1812 | 3.267 | 3.267 |
| Artwork | #2367 | 3.467 | 3.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everyone wants to be kept "In the Loop" with all the latest gossip in the office, and have it circle back to them to hear reactions to the tea! Furthermore, you gain bonuses for getting Coworkers to talk to each other a repeat number of times. Also, the file size is a round number.
(Optional) Please credit all assets you've used
Pixabay Free Sound Effects.
Soniss Free sound Effects
"Daydream", "PerfectDOS" and "PixelOperator" Fonts
(Optional) What would you like to be called if GMTK features your game?
Old School Blue Inc + WonderfulFrog
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Comments
Cute concept. Worth taking some time to play properly to understand the details.
Really unique take on the theme, and executed in a very fun way!
interesting concept! would have loved the symbols be a little bigger on the cards
The sounds fit the game nicely and the art was nice and simple. The kitty was nice :)
Really creative concept and a unique take on the theme. It would be cool to see a version of this with more variety of cards and abilities. I had good time playing!
Lots of fun strategising where to seat your workers, a lot of placement strategies required due to the bonuses and penalities, which I enjoy. I actually tried this on my phone and it worked kinda well. The background talking noise also adds a bit of ambience.
Love the concept of deckbuilding your co-workers and placing them on spots to gossip around. Eventually, the game does get a bit repetitive, maybe because the balancing wasn't properly calibrated (I just avoided everything that subtracted, and prioritized first to know and last to knows), and the score I get is usually double or triple of the requirement. Other than that though, I think this is very well polished project aesthetically, and love the art and ambience of it. Wonderful job!
Thank you for playing! Balance is a tricky thing to get right in a game jam and we thought leaning on the easier side made sense. That said we will certainly go back and do some tweaking!
I really like the concept, I'm going to leave some feedback but please keep in mind that this is because I believe that the idea is cool and has potential. It would be cool to see which trait for of coworker triggered and they are scored. As a smaller thing if I could speed up the scoring that would also be nice. Again, great job!
Thank you for playing and your feedback! These are great suggestions and something for us to consider as we develop the idea!
this concept really shines, love the office gossip mechanics and how everything loops back around the team : )
This game is addicting to play! I feel like I could have played this for hours if I had the time. I love how you took the theme "loop" and interpreted it as "being in the loop." I do wish there was more info on how the points added up, like as you saw the points add, you also saw which perks activated and by how much. But I guess that depends on how much info you want to show the player. All in all, I really enjoyed playing this!
This is an adorabe idea for office tea. I adore the sound and looping nature of this game. Its a bit addictive. Well done.
I adore the concept and how the game plays with all the different people and info you need to consider. It's complicated but in spite of that it's very intuitive and fun. I love the gossip sound effect and the monochrome visuals. This game also has a cat, I like cats. Great game
That was really addicting, I loved building synergies and trying to combo people together. I wish I could skip adding people to my deck sometimes, or find some other way to indirectly control which cards I have in the deck so its less random, but other than that I really enjoyed this. It really captured the vibe
Thank you for playing our game! I’m glad the synergies came through - that’s what we were going for! The skip button is a great idea - I’m surprised we didn’t include it! Thank you for your feedback! :)
I'm not usually a big fan of puzzle games, but I really enjoyed this. The microwave sound at the end of each round was a great touch that really nailed the corporate vibe.
Thank you for playing! And you just know someone was microwaving fish too, huh?
Fun! Reminds me a little bit of House Party in UFO 50. Each person has a lot of effects and conditions so it can be hard to understand what's going on sometimes, so it would be nice to show them one by one as the gossip goes around or something. Great concept though, nice job!
> it would be nice to show them one by one as the gossip goes around or something
Definitely, I've even got a great little floating damage numbers system in another game I'm working on that would've been perfect to add in here, just ran out of time. Thanks for the suggestion!
Loved the artwork and it is quite a fun game, it'd be good if there were indications on what caused the amount of points being added for a faster learning experience, but other than that, this is a really good job!
Really cool idea, my only major complaint is the game is difficult to understand. Nice work!
Thank you for playing! When you say it was hard to understand, what might help make things clearer?
It was difficult to know what traits and mechanics interacted with each other, and which didn't. Maybe I just didn't play long enough, but I never really understood why some plays offered me more points then others. Maybe color-coding fonts for corresponding mechanics or something? Regardless, you made a good game.