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SplashOver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1484 | 3.363 | 3.500 |
| Enjoyment | #1549 | 3.523 | 3.667 |
| Artwork | #1980 | 3.603 | 3.750 |
| Narrative | #2296 | 2.722 | 2.833 |
| Creativity | #2832 | 3.523 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a wave that goes around this water world. You have to farm, harvest and build against its will, once, and again, and again, and again
(Optional) Please credit all assets you've used
Static - http://opengameart.org/users/xhunterko
Steps fx - Unnamed on source
Font - Edit Undo Created by Brian Kent
sprites and sfx made by the team
(Optional) What would you like to be called if GMTK features your game?
Santiago and Pato
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Comments
Quite a fun game! I really liked the animation of the waves, especially with SFX it felt super satisfying every time they came round (except when they murdered all my plants 🤧). Occasionally I was getting hit (but not my plants) by the waves a second or too early, but other than that everything ran super smoothly. Nice work!
Thanks! Nice to know that you liked it.
The second I put that sound to the wave it improved so much the game feel, nice that you noticed.
The roll was the last thing I added, a single bit of water can send you rolling.
I think sometimes it's difficult to see them or are mostly under water, going to pay attention to that.
Thanks again
Que juegardo
really cool game. The idea is simple but really fun!
I don't know if it was a problem on my side but sometimes the character got "hit" by the wave, even it was on the oder side of the planet.
Hi, thank yoou for your comment
I was looking into the code and is probable to happen if you are tipically doing half to full walks around the world, is that the case? It's a rough estimation, cause it never happened to me after a fix I made.
When the wave goes away, the water left behind gets scaled to 0 and moves to the other half of the world (from player position), and it's active on default, cause never thought about that before.
But in that state is attracted by the wave a lot and can go to your position and hit you in certain loop sync.
Useful comment, I must say. Glad that you didn't find the immortal ramp
No i was on the top half of the planet.
It felt like some kind I got hit by invisible hitbox.
I build a ramp to doge the wave and then the wave passes. After a few seconds I got "hit" (so the rolling animation was playing) and my plants got destroied.
Hope this information helps to find the bug :)
it took me some tries to get what I am supposed to do but once i figured it our it was pretty fun
Thanks for your comment, nice to know that you had fun
Maybe the curve is too long for a jam? With the intro and all the few runs?
When I thought of that it was already late. I don't like forced actions tutos or giving a lot of resource to try and fail, cause once you know is not that hard to keep the loop. I will think about the diff curve, because now is not there.
Will try to give it a closure with the feedback I get after this week.
I really like it! Its a fun take on this genre. I had a fantastic time playing it
Thanks a lot for your comment.
It's so nice to know that you had fun with it.
Fun play! my only critique is that it took me a bit to get the mechanics
Thank you for your comment.
I debated a lot if I needed to be explicit with the mechanics.
Ultimatelly decided to make some not so direct messages and a few icons on the pause menu.
Maybe not enough?
Enjoyable mechanics and great idea for the loop theme
Thank you for your comment.
Nice to know that someone had fun here.
I loved it when testing. It may be simple, but you can go far.
How far did you go?