addictive!!!! Absolutely Loved the artwork. had to come back and play it again and again
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Pinwheel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #83 | 4.600 | 4.600 |
| Creativity | #375 | 4.255 | 4.255 |
| Audio | #475 | 3.782 | 3.782 |
| Narrative | #664 | 3.509 | 3.509 |
| Enjoyment | #959 | 3.727 | 3.727 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a looping light and never ending rounds.
(Optional) Please credit all assets you've used
Everything was in house except the music and some CC0 sound effects.
Music by Matthew Vander Boegh (Paid license)
(Optional) What would you like to be called if GMTK features your game?
Wolfbell Studio
Comments
I loved the 2D and 3D art, it's absolutely stunning and has so much atmosphere of some type of dystopian circus. I wasn't able to figure out all the specific bulbs gameplay impact, especially not based on just the sign right of the spin table. I got that blue inverses the spin direction but the other schtuff just confused me. It's still a really cool game, well done!
I love this concept! The art is beautiful and I really enjoy clowns a lot. I was confused on what black did, but overall the loop was super fun. Amazing work!
This is a pretty dang cool concept; I'm a big fan of build-your-own-board style games. Enjoyed the creepy carnival atmosphere a lot.
Would have been really handy to include the list of what bulbs do on the shop screen as well as the main wheel area.
Would love to see what other kinds of bulbs you could come up with. Were there any that didn't make the cut?
Thanks for the review!
Yeah not being able to see the bulb guide was definitely an oversight.
We had a lot of complex ideas for bulbs/items when we started but as we developed the concept and played it we realized that it was really difficult to convey the mechanics without overwhelming the player.
Speed modifiers, mult modifiers based on bulb counts, and non bulb items were all on the chopping block.
I think given some more time we could have fleshed out the UI a little more and included some more advanced mechanics.
Wonderful little game, the tension gets palpable, I'm a big fan of expanding upon well known concepts, like that one scam arcade game. I do feel the narrative is a bit lacking, I have no reference for why I'm here or what losing entails, but that may have been too much to ask. I'm a big fan of every bulb breaking in sequence when you lose, that's a nice touch. I would definitely want that menu of what the bulbs do to be in the shop as well.





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