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putti

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A member registered Feb 02, 2022 · View creator page →

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Works great on android and it feels pretty good to play it.

The skip or correct button is a great suggestion. 

Thanks for the great feedback!

That's actually a great idea. Could be done with a Web App (like a lobby and share code) or via a discord bot or ofc even an irl set of cards which contains the counting rules for the species and gets randomly assigned, plus one becomes the coach. Or there is no coach and people can call each other out, maybe even getting rewarded for counting wrong with nobody noticing. Or they can make custom species for custom counting rules because the replayability is somewhat low.

Thanks for the input!

Thanks a lot. It was also great fun for everybody!

You're amazing! Thank you! *grunts*

Ohh, great catch! Solid, liquid, gas, plasma. Exaaaacly. Thanks for pointing that one out.

Certainly, we kept developing this game smoothly. Thank you very much and great you got the AI reference. It was funny voicing an AI to not use AI. Taking the Ai's job away as a human.

Honestly thank you, very sweet. I feel like this 3d and 2d mix makes it easier for a team with many artists to collab. And 3d characters and animations just take so much time in a jam. With 2d we could do many characters. While the 3d environment allows for some cool cutscene camera angles.

Recording the robot/AI voice lines was plenty fun but cutting it and having to listen to them annoyed me so fast xD. Caspar did a great job writing these. I think "Exactly. So I'll say 5 next. Just keep counting right after me. No unnecessary filler. Just keep the flow." is pure rage bait.

The Grunzers are also my kryptonite. Seems like for some people (my guess is musicians) it's super easy but for others not so much. (I can remember the grunts in my head and count but can't do it real-time for the high numbers.)

Awesome! We'll keep thanking you plenty. Let's keep that rhythm going. Exaaactly.

I know that feel. Ölö.

Thanks a lot! The cutscenes are thanks to Jonas Tyroller and Caspar who designed and implemented most of them on the last day. Glad to hear that it was easy to grasp.

Aww, thanks for all these compliments. I've also been astonished of all the teammates creative juices. Huge thanks for this cute comment to make us smile. It's been a joy regardless of how the ratings will go.

Thanks so much, a lot of us voiced different species/characters and Yän is to credit for all the music and sfx! Making this was truly fun.

We've had 4 artists on this and plenty schlove for the craft! Thanks for your kind words~

Thank you! We're very flattered, ölö!

Thank you, that's super sweet! This was made with the power of teamwork smooth and easy going!

Our team now only communicates with "Ölö" and "Exaaactlyy"... .

I've played twice to see both endings (at least I think it's two). And I liked the strong emphasis on how journalists get lured into writing these pro-russian articles due to financial safety concerns plus the bank statements had some good satiric humour in them. The interaction design was well executed. It's a swift and polished experience, well done!

I've played the game and honestly it was pretty enjoyable. 

My favourite aspect is the atmosphere and especially sound design. The increasingly unsettling music and "mini game" of having to disable sources of paranoia in the room gave me a glimpse at what the real investigator might have felt.

I enjoyed reading the documents and mostly also creating the headlines but I must say sometimes the room events felt a little too frequent (I'm pretty sure it's intentional game design though) taking me out of the reading flow. For one of the later documents (something about witnesses/inside/story/..) I've struggled with getting to the right headline and would have wished for some kind of hint system. I've almost given up but then got it and was able to enjoy the full game.

I liked the chapters and dialogue parts (even though there was no branching). To me it was just a nice change up from sitting on articles in the room. And the writing and voice acting was really nice! The art fit well too.

Great work you guys!!

Thank you so much!! You are our savior.

Today, prior to the start of the game jam my team filled out the form which contains a discord link at the end.

That discord invite link is invalid (as of 3 hours ago at least).

I'd assume somebody forgot to edit the discord invite link when creating it in which case it would have defaulted to expire within 7 days after its creation. Other teams that signed up past the expiration date should have the same issue as our team.

Would you kindly provide another invite link to the discord? We'd be very excited to work on a project for this game jam!

Much love,

Eva Hafermalz (Global Polygon team)

Thank you for your feedback! I agree I could spend more time on the dialogue system. I've made the intro on the day of submission.

Also the scenes are in the correct order in the build settings etc., it also works in Playmode. Which is why I noticed it too late to correct it. Previous Unity versions had similar quirks when using Timeline in WebGL builds. I'm sure it's an easy fix. I'll just do it post-jam.

Again, thank you for the really cool feedback! Much appreciated.

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Such a quirky and funny idea to combine aliens and cute fluffy cats. Great art, especially the cat's reaction animations and the dorky "fellow human". The music choice and Sound Design is very fitting.

I would just nit-pick that the background radial gradient doesn't really fit with the rest of it all being pixel art (in my opinion), the foreground assets are great though! The delay (i.e. animation/transition time) between experiment and reaction feels a bit slow. Might just be used to clicking skipping these things similar to how it's implemented for the dialogue.

Really cooschlio game and all that by one person! Wishing you the best in the competition, River-chan.

The gameplay is very addictive and all the mechanics are so much fun especially the ground pound. Very smooth and exceptional character controller. I also like the art, it's pretty cohesive, nice enemy designs.

If I had to nitpick it's that the game doesn't seem that on theme because it basically works like a classic rogue like as the loop.

Absolutely great game, I tried the boss multiple times but couldn't do it. Great game!

I really like the game idea and had fun playing through. It's a bit easy getting stuck and the atmosphere could really use some sounds. But it's amazing what you did by yourself in such a short time!

I liked the interesting and comedic conversations. I noticed some typos which could have been avoided typing the texts into a spellchecking app first.

It's a very ambitious game idea with lots of potential! Well done.

Little hedgehog says thank you!! It was so much fun creating these little fellows. Thank you so much for playing our game, it's wonderful to hear you've enjoyed it.


*little hedgehog squeaky noises*

I had a lot of fun playing this game. I find the game loop and level design including on boarding quite good! The in game art was nice too. It's already satisfying to play but I think there is still some potential when it comes to sound effects.

You guys did such an amazing job! This could also easily be a mobile game. I'm sure people would play this.

Very well done incremental game. The game play feels quite polished and it's exciting to build the track and get new cars. The save system, playing while not in active window and audio sliders are a big plus!

If I had to nitpick it would be the clicker part of this game. I'm okay with clicking to boost (although it could be bound to SPACE/ENTER/E/F additionally) because you can upgrade the boost which feels rewarding regarding having to click less. But the prestige mechanic is a bit much clicking to me. I feel like adding an Auto Upgrade Button when unlocking the prestige option would be cool. For the car selected, on click, the Auto Upgrade Button could spend all the money available for the prestige-relevant properties (all but trophy) at once. Meaning if the money was sufficient the next prestige level can be unlocked after 1 click.

I had a lot of fun playing your game, well done!

Such an interesting idea to let the player build the pin ball level. I think the audio is pretty nice. I wish the levels would have a slower progression adding less different bumpers at once into the shop. Because it's just so much reading tooltips at once while trying to understand them enough to strategize just in the second level. It's a really cool game though, great job!

Super creative game, I loved the art and little stories to tell when playing. It was fun and addicting to play as a puzzle lover!

That's actually a pretty good time for beating it, just 10 minutes off our best one so far! Thanks for the feedback and kind words.

I loved the 2D and 3D art, it's absolutely stunning and has so much atmosphere of some type of dystopian circus. I wasn't able to figure out all the specific bulbs gameplay impact, especially not based on just the sign right of the spin table. I got that blue inverses the spin direction but the other schtuff just confused me. It's still a really cool game, well done!

Really creative and fun game loop and the art is simple but very elegant and pleasing. Great submission!

I've absolutely fallen in love with the art but also the music! It's so fun and the character design and environment are amazing! I also enjoyed the game loop. You are an incredible team, my favourite game from this jam so far.

I schlove the art and the whole premise, it's very comedic. It was a bit too hard for me to play though, sometimes I died without seeing a collision but that could just be me.

Thanks for the kind words and feedback. Making the piñatas was so much fun!

I really love the graphics and everything having their own sound effects and interactions with the inventory items.

My favorite game of the jam so far.

Nice and funny idea for the theme.

I corrected a paper (scan, fix spelling and print) but didn't know what to do with it then. I thought I should probably put it into the drawers but it wasn't really in there when I closed the drawer. I would have enjoyed some feedback for completing a task. (Then again, I may just didn't finish it because it belonged somewhere else.)

The boss coming in with a stack of these was pretty funny.