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(+1)

Neat concept, and great art and sound design!

I feel like the game could be improved by some tweaks to the controls, and maybe some changes to the spawn patterns. It was kind of unexpected that the aim direction would reset to center every time I boosted, especially when I boosted just a tiny bit and then had to tilt the guns all the way over again. I also didn’t love when the enemies spawned just behind you, especially on the levels with particularly long orbital loops. I get that part of the challenge is dealing with that situation, but I felt like I was frequently using all my boost just to circle around and get the one enemy that was right behind me.

Overall though, I enjoyed it! I got to the third level and then got obliterated by a line of the millipede enemies with just a couple of seconds left xD