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Loop Hold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #739 | 4.091 | 4.091 |
| Enjoyment | #749 | 3.818 | 3.818 |
| Creativity | #1486 | 3.864 | 3.864 |
| Audio | #2358 | 3.136 | 3.136 |
| Narrative | #4164 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your base is a Loop that activates your units and never stops
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Comments
UI was peak, gameplay too was great, nicely done!
A really good intepration of the theme.
Also a nice and fun gameplay !
Good job !
A very very very unique and interesting gameplay.
It took me a while to realize how to play, but after that, I had no problems.
Like it :D
10/10
The integration between UI and game system was really cleverly done, it was a stellar way to tutorialize the game, and also make everything within the game feel cohesive around the core loop. The excellent game feel was a great plus on a very well presented and realized core mechanic, great work!
Cool game!
So satisfying.
It's original, yet simple and efficient. Very elegant idea and execution, and I think it easily has the potential to be a full-on tower defense game!
Very fun! I would replay it a lot!
I already commented on the game's page, so I don't have much to say without repeating myself. But regardless. Good job on this one, fellas! You've got a lot of potential.
Ah, a fellow Unreal dev pretty rare in these jams! Loved the cookieclicker style tower defense vibe. Very cool
This game is really cool and unique. I love tower defences so this really had me hooked. I was very confused at first since I just went in without reading instructions, but I was quick to figure it out. I like the fact that you have to constantly decide what needs to be on the loop and what doesn't. I really like the visual and the fx. Nothing looked out of place and all of the animations were really clean. Overall, the game seems very polished and like something I could find on Steam. My only complaints are that there aren't more variations of units that you can place, and that the units aim for the closest enemy to them self rather than the loop which meant that lots of enemies were just leaking through unnoticed. I also found a bug where all of a sudden, I was able to surpass the loops unit limit. Other than that, very cool game and I haven't seen another one that implements the loop theme like this so Very well done! If you get a chance you can Rate My Game Here.
Very interesting idea! But at first I struggled to understand that you can place limited number of units, even though you have a text for it. I guess that's just me. And is it just me, or does that giant balloon kinda looks like MOAB from btd 6
Thanks!
I guess the big enemy does look like a MOAB! I've never actually played bloons before so I guess this type of enemy is common in TDs lol
Really neat concept! i think i bugged it out so i was never limited in slots, and then i just snowballed and became undefeatable with. just needs some balancing teaks and its great. i love the rythmic elements of it, you can kinda of create a beat with your attachments
Virus detected :///
That happens regularly with Unreal builds in zip folders, not much we can do about it now...
Rest assured it's definitely not a malicious file, if you still want to give it a try!