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Loop Track's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1124 | 3.485 | 3.485 |
| Artwork | #2135 | 3.545 | 3.545 |
| Enjoyment | #2442 | 3.273 | 3.273 |
| Creativity | #2995 | 3.485 | 3.485 |
| Narrative | #5515 | 2.030 | 2.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop Track is a game where you rotate the track to form a loop in a specific time. Every time the time runs out, you will catch it again, which is also a loop that hone the player's skills until the level is passed.
(Optional) Please credit all assets you've used
Music: Tobylane (Pixabay)
SFX: Pixabay, Mixkit
(Optional) What would you like to be called if GMTK features your game?
Kairous
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Comments
Woah, an action-puzzle game! This combines a bunch of interesting ideas in a neat way.
The sound design is great I love the noise of rotating tracks.
That's a really cool and well polished puzzle game! The reset is sometimes stressful but I guess it adds to the challenge. I really enjoyed it!
Neat and polished, I like the feeling! Well done. I struggled to get past level 4 with the time constraint - not sure what the algorithm is currently, but one thought is to lock like 1/2 of the correctly-positioned pieces when time runs out and shuffle the rest, but keep an overall running time for scoring purposes. You may have something like that already in place, but I couldn't tell for sure. If not, that would've helped me finish the levels and see more, while still letting my score reflect that I was a bit slow. But I appreciate the challenge nonetheless!
Really awesome game! I love that the concept is executed so well! The music + polish are so nice! Really great job!
The puzzles are quite well designed, and the game is overall pretty polished!
But I think the mixing of a puzzle game like this with a very strict time requirement just ends up making it very frustrating. Because with the time restriction, more than the player's actual decision making process, you're testing the reaction time. So even if you know how to solve the puzzle, the game won't let you solve it because you couldn't click on the piece the correct amount of times. So you actually just end up testing that gap between the player's mental abilities and their proficiency with the means of control. In my opinion these two clash against each other in this game, to the detriment of the puzzles. Then in the later puzzles, it turns into a pixel hunt where you're in a rush to make sure that the shapes that visually fit are colored correctly, and good luck if you're color blind. (Edit: Okay, the colors all have different values, so it's accessible I guess. But still :p)
TL;DR: Strict time requirements don't mesh too well with puzzle games. Maybe reward speed completion but don't require it. Keep in mind the target audience of a puzzle game.
Either that or just make the time limit longer :p
Aside from that wall of text, the track pieces overlapping on the same tile is a cool concept, and I liked the music too. Congrats!
wow incredibly polished! very nice!
thank you (^-^)
Very stunning art and audio! and i love the clean animation, its a very polished project. But its really annoying seeing the level reset right as your about to finish, and in my opinion its a bit too difficult! but other than that its a really fun and simple game. great job!
Thank you ;D
Really clean entry! My complaint though is that the losing animation was very painful, it's genuinely cruel to watch your work be reverted when you are frantically trying to finish it. I would have been so much happier with a "You lost, restart?" menu rather than the level resetting right as you are about to finish.
Thank you :))
I enjoyed the game a lot, and most of the game was great, it was just a bit too difficult in my opinion, might just be a skill issue though, but overall really good really polished, loved the game!
Thank you ^-^
First of all, this game is insanely polished. I honestly have no idea how you'd make something this good in such a short amount of time. Also the game fits the theme in a really fun way. Reminds me of those pipe rotating puzzles in some games. The art style/color palette is super fun and simple and compliments the music. The super satisfying sound effects makes the game feel responsive and reminds me of Balatro. It's crazy good and I would love to see more from it! I do think that the timer should be optional though Because the puzzles are a little confusing at times, either having a photo of the completed puzzle or having a pausing period where you could plan out your moves beforehand would make the game a lot less stressful and would work well for slower audiences.
TL;DR: Art, graphics, and sound are all fantastic and responsive and the gameplay is super fun! Only real flaw is the timer being there with no extra help or no planning period.
Thank you so much for the super detailed and lovely feedback!
I’m really happy that you like the graphics, sound and gameplay of the game - I made it by myself in a very short time so getting a comment like that is awesome 🥹
As for the timer, your suggestion is very reasonable. It can cause unnecessary stress, and I completely agree that adding an unlimited time / planning mode would make the game more friendly to many players. If I have the opportunity to continue developing after Jam, I will prioritize that part!
Oh, and I also want to clarify a bit about the comment on your game the other day: I just wanted to share my game for fun, not to promote it too much or try to spam anything - just eager to show it off to everyone. If the way I did it made you or anyone else feel uncomfortable, I sincerely apologize, I will learn from my experience and behave more carefully next time.
Again, thank you so much for taking the time to play and for such kind feedback! Wishing you lots of luck and fun in this Jam too
Crazy good polish man, really juicy. Loved it. Couldnt get past level 3, (Im a old guy). But loved it. Would appreciate an effort if you could rank my game too.
Yes sir
Pretty fun but too fast paced need a lot of sweats to play ahaha
;D
JESUS CHRIST this was sooo stressfull,
maybe I'm getting old but good god I need a mode without the BIG RED TIMER OF DOOM
there is beauty in simplicity, and your game is equally simple and beautiful, now let me just recover from the absolute mouse destruction induced by level ... oh yeah add a level label for bragging rights
What !????
I really enjoyed the game but the timer was very very stressfull XD
Of course
cool puzzle , it requires fast paste , not much time to think but cool game gg
Thank you!!! ;D
I really liked the game, I love puzzle games so it helped a lot, thanks for that, I would just like an option in the future to play without a timer in chill mode ^^
P.S.: If you would like to check out the game I worked on, I would be grateful 🙏 (In your free time of course)🙏
/jam/gmtk-2025/rate/3767244
Of course
Cool puzzle game with neat graphics and sounds. The rotation animations are simple but satisfactory as well. I just wish there was an option to turn off the timer, not a big fan of going through a puzzle with this pressure
the reason i made the puzzle timed is to have an extra loop where if they fail, the player starts over, and then they fail, and then they play again, until the player passes the level. but i think the time is really too short for new players, and that’s not a good thing. thanks for playing my game
Really polished and nice game, great visuals and soundtrack too. I feel like a button to be able to rotate the other way would've been good since having to go around takes a pretty long time, but that's just some nit-picking.
Great work :D
Thank you ^O^
A puzzle game whose mechanics - hopefully intentionally! - encourage you to plan your whole solution before you make a move... which is unfortunately a style that I really don't gel with, but that's a personal preference!
Another personal preference is labelling rotation in terms of "clockwise" and "anticlockwise". With the timer so tight, you can fail an entire puzzle if you accidentally have to go the long way around even once.