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Loopoboros's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #911 | 3.752 | 3.752 |
| Audio | #1702 | 3.295 | 3.295 |
| Artwork | #1795 | 3.667 | 3.667 |
| Creativity | #2207 | 3.682 | 3.682 |
| Narrative | #2852 | 2.574 | 2.574 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Snake needs to bite it's own tail to win, thuse making a loop
(Optional) Please credit all assets you've used
all assets were handmade by Dylan Bourgeois
(Optional) What would you like to be called if GMTK features your game?
Beers & Baguettes Productions
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Comments
Love the interpretation of the theme - did briefly consider ouroboros ourselves! Fun little game, which definitely has scope to be expanded. Found the sound of the snake particularly satisfying.
Thank you for your kind words,
we also believe in the potential of this idea and will try to expand on it
Haha, it looks like multiple people have been having the same idea. Last year I actually made a game for the Playdate handheld that used the same concept, simply called Ouroboros (gameplay video here, in case you want to check it out without going to the trouble of installing a Playdate simulator). Don't let that discourage you from continuing with this, though. There are many different ways to explore this concept, and I'm looking forward to see which way you'll take it. We may just be starting a new puzzle game genre here😅
Simple game in its core but I really like the atmosphere it gives off. Level 7 was by far the hardest for me. For some reason it felt like I tried all possible solutions multiple time but I managed eventually. Like another commenter I managed to escape once haha.
Something that I thought felt a bit off was when you ate the apple and you therefore moved two spaces. I wonder if you could increase the size by making it longer in the back instead. I guess that this would be a bit harder since you can “attack” the apple from different directions so it is harder to calculate if the snake will fit or not. I guess that if it is black on the tile behind the tail you could hide the “new” tail under the black tail like you do when you start a game asw well so it could maybe work but I understand that this might create some technical struggles. It just felt a bit off but in level 10 I used that mechanic to bite my ass off haha.
Thanks for the game!
Hey Thanks for the great feedback, first of All I'm really happy that you enjoyed your time with this little project of ours.
It's funny to me that not everyone gets stuck on the same levels but that the difficulty curve overall seemed to have done it's job.
Regarding the tail, and sorry If I get way to technical, to understand the issue you must know that the snake is comprised of segments, each segment multiple things one of which is the spirte. The snake segments are stored in an Array And I change the sprite of each position considering multiple things: position in array (first is head, last is tail), last key pressed, orientation of segment before in the array.
When the snake "eats" and apple it actually adds a segment to the back of the snake, but since the "old back" was displaying the tail, the "new back" spawns with a tail also and you end up with a snake, that has two tails one after the other, mechanically all fine but graphically very immersion breaking.
My sleep deprived brain found a workaround to this bug that was moving one tile forward, since I'm updating the sprites of each segment each time it moves so It graphically fixed itself...
The next day I realised that was supposed to be a quick fix ended up being quite an interesting puzzle mechanic forcing the player to think a bit more before blindly moving and eating.
we are intending to add an "enthusiastic lunge" animation each time the snake eats an apple to better convey this "Bug" turned into a "feature"
So yeah, The project has quite a bit of technical debt as every game-jam submission I suppose given the time constraint but this is something I will leave in even after the factoring of the codebase. But yeah I rewrote my whole collision detection that holds together with duct-tape and a dream as you have seen for yourself ^
Haha makes sense! Adding an animation like you said would also be a solution :)
Very good game!
Thank you, we tried our best
The 10 levels went by too quickly, I want more! ^^
Very good game in any case :)
Thank you,
Allready working on more ^^
Very good game, I really liked the principle of the puzzles, I can't wait to see more like many people here apparently :)
You are too kind.
I've started work on a **super secret project** and Dylan is back to drawing as well.
There is no telling how long it will take since we both have quite busy lives but yeah...
We've heared (and been blown away) by the reception of Loopoboros and will try to not disappoint
Nice Game
Thank you <3
Snake with brains in a creepy atmos. 👍🏻
That is the most efficient use of words I've seen to describe our game Xd
I really like this puzzle + snake game combo, makes you pause and think "huuuh, how do i solve this one". Good job!
Thank you for checking out our submission.
these littles pauses are what we try to provoque as puzzle designers are we not ? ^^
Absolutely and good job with achieving that :D
Very nicely done with a good balance on the puzzles. Only feedback is it would have been great to have an undo and restart button. Great job!
Thank you for the feedback, yes the retry button is "now" always on screen, with a shortcut on the "R" key,
as for the undo feature, the way my code is setup (time restaints and such) makes that feature kind of hard to implement, but I do agree that I needs to be in the game -> Gonna take the time to rewrite a bunch of the scripts to make it happen, stay tuned for a post Jam release ^^
Seen other games with similar concepts but this one was very well made and I loved the eerie aesthetic it has! Puzzles were well designed, not too difficult but not obvious either. Awesome job!
Thank you,
It was our first game jam,
Level design and balancing the difficulty curve fell on my shoulders and I'm honored that you found them enjoyable
Unique take on a classic and lovely visuals, great stuff !
Thank you so much, I'll make sure to Che k our your submission as soon as I have access to my computer again
Haha no pressure ! thanks!
Real talk, I want to reply to every comment and comment every game I rate, I heavily underestimated the time this all takes xD
But hey it's half of the fun :)
Very fun game, very cool idea! Congrats! :)
Thank you, I'm so glad you enjoyed your time with our small creation
A great idea with solid execution. really love that CRT effect, very nice!
If you don't mind, please consider rating my game as well :)
Thank you, I've already tried your entry yesterday evening really liked it
This game has me thinking of the interesting math implications to this with how the snake is limited to certain loop sizes depending on if it has an even or odd length. What a smart game!
Thank you,
And yes you are the first to point it out but sketching out all possible win conditions depending on the length involved quite a bit of relatively simple math.
Fun fact 13 has by far the most winning conditions when you take "island walls" into consideration
Very clever puzzle design that let's you solve the rooms in different ways. Especially loved the dramatic crt aesthetics!
Hey Thank you for your time and for pointing out the multiple win conditions, it was really though to place the "level cleared" in a way we're it would not cover the snake.
As an Easter egg : there is one level where the snake can be fully covered by the "level cleared" banner
Got hooked real fast on your game! Was a lot of fun clearing the puzzles. I definitely want to play the harder levels you have waiting that was mentioned in a comment response! Awesome job!
Glad to hear that, we went over the comments we received so far and will start work into trying to take everything into account for a first post jam release... And maybe more ;)
play my Loop Track game!! please, now look at the picture and you will know my helplessness, nah
Haha yes we are often the architects of our own demise ^^
thank you for giving our game a try, I'll head over to yours right after hitting "Post"
Love the mood and design! Finding the right lengths and looping spots was quite tricky :D
Thank you, fun fact,
I did the level design on an A3 sheet of gridded paper,
wining positions, possible lengths and layouts.
most levels (except for the first one obviously) have multiple solutions and the "Level Cleared" Banner is positioned in such a way to (nearly) never covering up the snakes winning position. Can you find the level where I did not manage this ? ^^
Cool game! Simple, easy to understand and actually challenging on the later levels. Nice one!
Thank you we are glad you enjoyed your time with our little submission
Love the idea of "reverse" snake.
I had a good time solving these puzzles
Thank you, I'm glad you had a good few minutes with our submission