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Rengarg

119
Posts
3
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2
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A member registered Nov 12, 2016 · View creator page →

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Fun game, very Warioware. There was a decent amount of mini game variety, though for the first 10 or so I was getting the same few mini games in a loop so took a while to see some of the other games.

Thanks for playing and for the feedback, it's much appreciated!

Thanks for playing! You're one step ahead, at least you what event you're planning!

Thanks for playing and glad you had fun! The event is different every time so, you never know, clowns might be needed...

Thanks for your feedback,  really detailed and helpful. There's a lot we can do to improve the minigames, so this helps. I'll add controls to the game description, thanks for pointing that out.

Cool artstyle, and I liked the enemy had different phases. Some powerups or different weapons wouldn't go amiss, but I enjoyed it.

Certainly the most creative Dracula game I've seen so far in this gam! Good fun and zany story, really liked it.

I will try again in that case, thanks!

Quick little game, I liked the idea. I thought the buttons are too far down the screen and could may be in the middle or something.

Sounds like a perfect event to me! Glad you enjoyed it; there's always a chance you'll organise a better event next time!

Fun idea. Liked the hacking vibe, and bit more variety would be great!

Very cool, loved the detail in the messages and emails!

Very simple, but that's all you really need. Loved the visuals!

Shame it ends after only one rally, but it's a good basis for a more involved game

Cool interpretation of the theme and fun combination of asteroids and rhythm. 

Fun idea and cool visuals. I personally think it looks better without the CRT filter, but I like the option to toggle based on preference.

Fun, cute game. Loved the aesthetic!

Fun game, liked that Dracula was a pillow. The platforming felt good, but the camera probably needs to either be a bit lower or zoomed out a little.

I like the idea, and it looks great, but I couldn't see some of the characters and their clues because of the notepad. If there was a way to hide it, it'd be much easier to manage!

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My parents were furious! At least I cleaned the mysterious white stain...

Great game, really creative.

Sensory overload! That was really fun.

Interesting interpretation of the theme and fun quasi-puzzle game. Only thing is it was hard to tell how hard the cue ball was going to hit the others.

Lovely game, what a great idea. Really enjoyed the ending as well.

Cool idea with great art and music. A bit more visual feedback when you hit/kill enemies or consume would go a long way! 

Thanks for playing and for the kind feedback!

Thanks for playing, glad you enjoyed the story!  Also, thanks for the feedback, there's a lot we can do to flesh out the minigames sections.

Thanks, I'm glad you liked it! It'd be nice to expand it further with more branching dialogue and other events etc.

Fun and chaotic. Some modifiers or special abilities would go a long way to making this more 'explosive'

Fun idea and well executed. The gangly enemy was a bit frustrating to hit and there were some blocks I couldn't dig through in between layers but otherwise good fun.

Well done! I'd question the 'minor' rage game though! I like the idea, though the start in particular is a bit tricky.

This is such a cool idea - I failed a couple of times for being too quick! I thought for a few levels that the disappearing platforms were on a timer, didn't realise for ages that it was just every time I pressed space! 

Great idea and fun puzzles! I like how the mechanics, like the amount of squares moved, are visually indicated on the robots rather than being spelled out in UI

Fun game! Loved your entry last year as well so I was keeping my eye out for this year's!

Really polished! I felt like a Lumon employee...for better or for worse!

Interesting interpretation of the theme, love the artwork and the script is suitably nihilistic (unless you choose Hope!)

This was pretty clever, and slightly stressful! The blurry vision (which I'm now hoping was a mechanic and not a bug...) was a cool way to show fatigue as well
 

Thanks for playing and glad you enjoyed it! You're right, we didn't quite have enough to time to detail the controls. There is, in fact, no punch button (it's alluded to in one of the texts) but we would like to add one and flesh out the minigames in general!

Satisfying to have so many monkeys throwing my darts so quickly.

Great idea, fun little puzzle game. 

Ah I really liked that, great interpretation of the theme. Beat it in loop 2 with a few seconds to go. I feel like you could take this idea and make loads of different puzzles in the same style and tie them together.