Well, the game has a solid premise and mechanics (need some polishing). The SFX and music for me are a huge plus. The game really needs indicators (can be “ingame” -signals-, or “extgame” -arrows with names-). And why the player gets frozen if one system is hacked? For a temporary “malus” it could work fine, but it player can´t move, he/she can move to prevent further hacks…
I want to see the improvements (visuals, mechanics, etc.) in the next jam, please! ^^